Provided by: allegro5-doc_5.2.3.0-1_all bug

NAME

       ALLEGRO_SHADER - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              typedef struct ALLEGRO_SHADER ALLEGRO_SHADER;

DESCRIPTION

       An  ALLEGRO_SHADER(3alleg5)  is a program that runs on the GPU.  It combines both a vertex
       and a pixel shader.  (In OpenGL terms, an ALLEGRO_SHADER(3alleg5) is  actually  a  program
       which has one or more shaders attached.  This can be confusing.)

       The  source  code for the underlying vertex or pixel shader can be provided either as GLSL
       or HLSL, depending on the value of ALLEGRO_SHADER_PLATFORM(3alleg5) used when creating it.

SINCE

       5.1.0