Provided by: libaudio-dev_1.9.4-6_amd64 bug


       AuSoundPlayFromData - create a flow to play from memory.


       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback,
       callback_data, flow, volume_mult_elem, monitor_element, status)
           AuServer *server;
           Sound sound;
           AuPointer data;
           AuDeviceID destination;
           AuFixedPoint volume;
           void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
           AuPointer callback_data;
           AuFlowID *flow; /* RETURN */
           int *volume_mult_elem; /* RETURN */
           int *monitor_element; /* RETURN */
           AuStatus *status; /* RETURN */


       server    Specifies the connection to the audio server.

       sound     Specifies the description of the audio data.

       data      Specifies the audio data to play.

                 Specifies the device to play the data on.

       volume    Specifies the volume.

       callback  Specifies the procedure to be called for additional event processing.

                 Specifies any additional arguments to be passed the callback.

       flow      If non-NULL, returns the flow ID.

                 If non-NULL, returns the index of the volume multipler element.

                 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status    If non-NULL, flush the output buffer and return the status from the server.


       AuSoundPlayFromData creates a flow to play data on device and returns  a  pointer  to  the
       event handler created or NULL if there was an error.


       AuBadAlloc, AuBadDevice.

See Also

       AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface