Provided by: libaudio-dev_1.9.4-6_amd64 bug


       AuSoundRecordToData - create a flow to record to memory.


       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec   *AuSoundRecordToData(server,  sound,  data,  source,  gain,  callback,
       callback_data, line_mode, flow, volume_mult_elem, status)
           AuServer *server;
           Sound sound;
           AuPointer data;
           AuDeviceID source;
           AuFixedPoint gain;
           void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
           AuPointer callback_data;
           int line mode;
           AuFlowID *flow;
           int *volume_mult_elem;
           AuStatus *status;


       server    Specifies the connection to the audio server.

       sound     Specifies the description if the audio data.

       data      Specifies where to write the data.

       Source    Specifies the input device to record from.

       gain      Specifies the gain for the input device.

       callback  Specifies the procedure to be called for additional event processing.

                 Specifies any additional arguments to be passed to callback.

       line_mode Specifies the line mode for the input  device.   Currently  the  following  line
                 modes     are     defined:    AuDeviceInputModeNone,    AuDeviceInputModeLineIn,

       flow      If non-NULL, returns the flow ID.

                 Accord to the comment in the source, not implemented.

       status    If non-NULL, flush the output buffer and return the status from the server.


       AuSoundRecordToData creates a flow to record from source to data  and  returns  the  event
       handler created or NULL if there was an error.



See Also

       AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile.  AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface