Provided by: libbio-perl-perl_1.7.2-2_all bug


       Bio::SeqIO::game -- a class for parsing and writing game-XML


       This module is not used directly, use SeqIO.

        use Bio::SeqIO;

        my $in = Bio::SeqIO->new ( -file    => 'file.xml',
                                   -format  =>  'game',
                                   -verbose => 1 );

        my $seq = $in->next_seq;


       Bio::SeqIO::game will parse game XML (version 1.2) or write game XML from a Bio::SeqI
       implementing object.  The XML is readable by the genome annotation editor 'Apollo'
       (  It is not backwards compatible with the previous version of game XML.
       The XML format currently used by Apollo contains a single 'main' annotated sequence, so we
       will only get a single annotated sequence in the stream when parsing a game-XML record.


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AUTHOR - Sheldon McKay



       The rest of the documentation details each of the object methods. Internal methods are
       usually preceded with a _

        Title   : next_seq
        Usage   : my $seq = $seqio->next_seq;
        Function: get the main sequence object
        Returns : a Bio::Seq::RichSeq object
        Args    : none

        Title   : write_seq
        Usage   : $seqio->write_seq($seq)
        Function: writes a sequence object as game XML
        Returns : nothing
        Args    : a Bio::SeqI compliant object

        Title   : _getseqs
        Usage   : $self->_getseqs
        Function: An internal method to invoke the PerlSAX XML handler and get
                  the sequence objects
        Returns : an reference to an array with sequence object and annotations
        Args    : none

        Title   : _hide_dna
        Usage   : $seqio->_hide_dna
        Function: Hide the DNA for really huge sequences
        Returns : nothing
        Args    : none