Provided by: libcdk5-dev_5.0.20161210-5_amd64 bug

NAME

       cdk_display - Curses Development Kit Display Capabilities.

SYNOPSIS

       Cdk  has a number of pre-defined display types.  The following are outlined in this manual
       page:

       • How To Use Colors

       • How To Use Different Character Attributes

       • How To Justify Strings

       • How To Use Special Drawing Characters

       • Edit/Display Type Codes (EDisplayType)

DESCRIPTION

       Cdk has special formatting commands  which  can  be  included  in  any  string  which  add
       highlights,  justification, or even colors to a basic string.  These attributes, once set,
       remain in effect until changed explicitly, or until the end of the string.

       This manual page outlines and demonstrates how they work.

   How To Use Colors
       Cdk has the capability to display colors in almost every string type displayed  in  a  Cdk
       widget.

       Normally  the  color  pairs are accessed via the COLOR_PAIR macro.  You can still do this,
       but creating a string with multiple colors is tedious.  That is  why  the  color  commands
       were  created.   Use initCDKColor to create up to 64 color pairs which you can refer to by
       number in strings.

       The color settings are stored directly in the string.   When  the  widget  is  created  or
       activated, the string is converted to take advantage of any color commands in the string.

       •   To turn on a color pair insert </XX> into the string; where XX is a numeric value from
           0 to the maximum color pair.

           Color pair 0 is the standard default color pair for the screen.

           If you used initCDKColor, the maximum value for XX is 63 for  terminals  supporting  8
           ANSI colors.

           If  you  created  color  pairs  directly  using init_pair, the maximum value for XX is
           implementation-dependent, e.g., 63 (for Unix systems) and 255 for ncurses.

           If the terminal does not support color, Cdk uses the bold attribute.

       •   To turn off a color pair use the format command <!XX> where XX is a numeric value from
           0 to the maximum color pair.

       The following example demonstrates the use of the color commands.

                                ----------------------------------------
       #include <cdk/cdk.h>

       void main()
       {
          CDKSCREEN   *cdkscreen;
          CDKLABEL    *demo;
          char        *mesg[4];

          cdkscreen = initCDKScreen (NULL);

          /* Start CDK Colors */
          initCDKColor();

          /* Set the labels up.      */
          mesg[0] = "</31>This line should have a yellow foreground and a cyan background.<!31>";
          mesg[1] = "</05>This line should have a white  foreground and a blue background.<!05>";
          mesg[2] = "</26>This line should have a yellow foreground and a red  background.<!26>";
          mesg[3] = "<C>This line should be set to whatever the screen default is.";

          /* Declare the labels.     */
          demo   = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

          /* Draw the label          */
          drawCDKLabel (demo, TRUE);
          waitCDKLabel (demo, ' ');

          /* Clean up           */
          destroyCDKLabel (demo);
          destroyCDKScreen (cdkscreen);
          endCDK();
          exit (0);
       }
                                ----------------------------------------

   How To Use Different Character Attributes
       Cdk  also  provides  attribute  commands  which allow different character attributes to be
       displayed in a Cdk widget.  To use a character attribute the format command is </X>  where
       X  is  one  of  several command characters.  To turn a attribute off use the command <!X>.
       The following table outlines the command characters:

                       ┌────────────────────────────────────────────────────────┐
                       │Command Character   Character Attribute                 │
                       ├────────────────────────────────────────────────────────┤
                       │B                   Bold                                │
                       │U                   Underline                           │
                       │K                   Blink                               │
                       │R                   Reverse                             │
                       │S                   Standout                            │
                       │D                   Dim                                 │
                       │N                   Normal                              │
                       └────────────────────────────────────────────────────────┘
       The following example demonstrates the use of character display attributes.

                                ----------------------------------------
       #include <cdk/cdk.h>

       void main()
       {
          CDKSCREEN    *cdkscreen;
          CDKLABEL     *demo;
          char         *mesg[4];

          cdkscreen = initCDKScreen (NULL);

          /* Start CDK Colors */
          initCDKColor();

          /* Set the labels up.  */
          mesg[0] = "</B/31>Bold text            yellow foreground / blue background.<!31>";
          mesg[1] = "</U/05>Underlined text      white  foreground / blue background.<!05>";
          mesg[2] = "</K/26>Blinking text        yellow foreground / red  background.<!26>";
          mesg[3] = "<C>This line uses the screen default colors.";

          /* Declare the labels.  */
          demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

          /* Draw the label */
          drawCDKLabel (demo, TRUE);
          waitCDKLabel (demo, ' ');

          /* Clean up */
          destroyCDKLabel (demo);
          destroyCDKScreen (cdkscreen);
          endCDK();
          exit (0);
       }
                                ----------------------------------------

       Note that color commands and format commands can be mixed inside the same  format  marker.
       The above example underlines the label marker, which also sets color pair number 2.

   How To Justify Strings
       Justification  commands  can  left justify, right justify, or center a string of text.  To
       use a justification format in a string the command <X> is used.  The following table lists
       the format commands:

                       ┌─────────────────────────────────────────────────────────┐
                       │Command           Action.                                │
                       ├─────────────────────────────────────────────────────────┤
                       │<L>               Left Justified. Default if not stated. │
                       │<C>               Centered text.                         │
                       │<R>               Right justified.                       │
                       │<I=X>             Indent the line X characters.          │
                       │<B=X>             Bullet. X is the bullet string to use. │
                       │<F=X>             Links   in  a  file  where  X  is  the │
                       │                  filename.  This works  only  with  the │
                       │                  viewer widget.                         │
                       └─────────────────────────────────────────────────────────┘
       The following example demonstrates how to use the justification commands in a Cdk widget.
                                ----------------------------------------
       #include <cdk/cdk.h>

       void main()
       {
          CDKSCREEN    *cdkscreen;
          CDKLABEL     *demo;
          char         *mesg[5];

          cdkscreen = initCDKScreen (NULL);

          /* Start CDK Colors */
          initCDKColor();

          /* Set the labels up.  */
          mesg[0] = "<R></B/31>This line should have a yellow foreground and a blue background.<!31>";
          mesg[1] = "</U/05>This line should have a white  foreground and a blue background.<!05>";
          mesg[2] = "<B=+>This is a bullet.";
          mesg[3] = "<I=10>This is indented 10 characters.";
          mesg[4] = "<C>This line should be set to whatever the screen default is.";

          /* Declare the labels.  */
          demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE, TRUE);

          /* Draw the label */
          drawCDKLabel (demo, TRUE);
          waitCDKLabel (demo, ' ');

          /* Clean up */
          destroyCDKLabel (demo);
          destroyCDKScreen (cdkscreen);
          endCDK();
          exit (0);
       }
                                ----------------------------------------

       The  bullet  format command can take either a single character or a string.  The bullet in
       the above example would look like
          + This is a bullet.
       but if we were to use the following command instead
          <B=***>This is a bullet.
       it would look like
          *** This is a bullet.

       A format command must be at the beginning of the string.

   How To Use Special Drawing Characters
       Cdk has a set of special drawing characters which can be inserted into any ASCII file.  In
       order  to  use a special character the format command <#XXX> is used.  The following table
       lists all of the special character commands available.

                       ┌────────────────────────────────────────────────────────┐
                       │Special_Character   Character                           │
                       ├────────────────────────────────────────────────────────┤
                       │<#UL>               Upper Left Corner                   │
                       │<#UR>               Upper Right Corner                  │
                       │<#LL>               Lower Left Corner                   │
                       │<#LR>               Lower Right Corner                  │
                       ├────────────────────────────────────────────────────────┤
                       │<#LT>               Left Tee                            │
                       │<#RT>               Right Tee                           │
                       │<#TT>               Top Tee                             │
                       │<#BT>               Bottom Tee                          │
                       ├────────────────────────────────────────────────────────┤
                       │<#HL>               Horizontal Line                     │
                       │<#VL>               Vertical Line                       │
                       ├────────────────────────────────────────────────────────┤
                       │<#PL>               Plus Sign                           │
                       │<#PM>               Plus or Minus Sign                  │
                       │<#DG>               Degree Sign                         │
                       │<#CB>               Checker Board                       │
                       │<#DI>               Diamond                             │
                       │<#BU>               Bullet                              │
                       │<#S1>               Scan line 1                         │
                       │<#S9>               Scan line 9                         │
                       ├────────────────────────────────────────────────────────┤
                       │<#LA>               Left Arrow                          │
                       │<#RA>               Right Arrow                         │
                       │<#TA>               Top Arrow                           │
                       │<#BA>               Bottom Arrow                        │
                       └────────────────────────────────────────────────────────┘
       The character formats can be repeated using an optional numeric repeat value.  To repeat a
       character add the repeat count within parentheses to the end of the character format.  The
       following example draws 10 horizontal-line characters:

       <#HL(10)>

       The following example draws a box within a label window:
                                ----------------------------------------
       #include <cdk/cdk.h>

       void main()
       {
          /* Declare variables.  */
          CDKSCREEN    *cdkscreen;
          CDKLABEL     *demo;
          char         *mesg[4];

          cdkscreen = initCDKScreen (NULL);

          /* Start CDK Colors */
          initCDKColor();

          /* Set the labels up.  */
          mesg[0] = "<C><#UL><#HL(26)><#UR>";
          mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>";
          mesg[2] = "<C><#LL><#HL(26)><#LR>";
          mesg[3] = "<C>While this is not.";

          /* Declare the labels.  */
          demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);

          /* Is the label NULL???  */
          if (demo == (CDKLABEL *)NULL)
          {
             /* Clean up the memory.  */
             destroyCDKScreen (cdkscreen);

             /* End curses...  */
             endCDK();

             /* Spit out a message.  */
             printf ("Oops. Can't seem to create the label. Is the window too small?\n");
             exit (1);
          }

          /* Draw the CDK screen.  */
          refreshCDKScreen (cdkscreen);
          waitCDKLabel (demo, ' ');

          /* Clean up */
          destroyCDKLabel (demo);
          destroyCDKScreen (cdkscreen);
          endCDK();
          exit (0);
       }
                                ----------------------------------------

       Notice that drawn text can also be justified.

   Edit/Display Type Codes (EDisplayType)
                   ┌────────────────────────────────────────────────────────────────┐
                   │Display_Type      Result                                        │
                   ├────────────────────────────────────────────────────────────────┤
                   │vCHAR             Only accepts alphabetic characters.           │
                   │vLCHAR            Only accepts alphabetic characters.  Maps the │
                   │                  character  to lower case when a character has │
                   │                  been accepted.                                │
                   │vUCHAR            Only accepts alphabetic characters.  Maps the │
                   │                  character  to upper case when a character has │
                   │                  been accepted.                                │
                   │vHCHAR            Only accepts alphabetic characters.  Displays │
                   │                  a  period  (.)  when  a  character  has  been │
                   │                  accepted.                                     │
                   │vUHCHAR           Only accepts alphabetic characters.  Displays │
                   │                  a  period (.) and maps the character to upper │
                   │                  case when a character has been accepted.      │
                   │vLHCHAR           Only accepts alphabetic characters.  Displays │
                   │                  a  period (.) and maps the character to lower │
                   │                  case when a character has been accepted.      │
                   │vINT              Only accepts numeric characters.              │
                   │vHINT             Only accepts numeric characters.  Displays  a │
                   │                  period   (.)   when   a  character  has  been │
                   │                  accepted.                                     │
                   │vMIXED            Accepts any character types.                  │
                   │vLMIXED           Accepts  any  character  types.    Maps   the │
                   │                  character  to  lower  case when an alphabetic │
                   │                  character has been accepted.                  │
                   │vUMIXED           Accepts  any  character  types.    Maps   the │
                   │                  character  to  upper  case when an alphabetic │
                   │                  character has been accepted.                  │
                   │vHMIXED           Accepts  any  character  types.   Displays  a │
                   │                  period   (.)   when   a  character  has  been │
                   │                  accepted.                                     │
                   │vLHMIXED          Accepts  any  character  types.   Displays  a │
                   │                  period  (.)  and  maps the character to lower │
                   │                  case when a character has been accepted.      │
                   │vUHMIXED          Accepts  any  character  types.   Displays  a │
                   │                  period  (.)  and  maps the character to upper │
                   │                  case when a character has been accepted.      │
                   │vVIEWONLY         Uneditable field.                             │
                   └────────────────────────────────────────────────────────────────┘

SEE ALSO

       cdk(3), cdk_binding(3), cdk_screen(3)

                                                                                   cdk_display(3)