Provided by: gemrb_0.8.5-1_amd64 bug

NAME

       GemRB - emulator for Infinity Engine-based games

SYNOPSIS

       gemrb [-c CONFIG-FILE]
       torment

DESCRIPTION

       GemRB  is  an  emulator  for  Infinity  Engine-based  games, fine RPGs like Baldur's Gate,
       Icewind Dale and Planescape: Torment.

       GemRB reimplements only the game engine. To actually play anything, you have to  have  the
       data  from the original game(s), installed or unpackaged where GemRB can find it.  See the
       GamePath and CDn settings in the engine  configuration  file  below.  A  full  install  is
       recommended.

OPTIONS

       -c FILE
              Use the specified configuration file FILE instead of the default gemrb.cfg.

              Note:  You  can  also  use the program's name as a mean to select the configuration
              file.  For example, if the program's name is torment instead of gemrb,  the  engine
              first  searches  for  torment.cfg  and  only  if  it's  not  found  it searches for
              gemrb.cfg.

              To use this feature, just create a symbolic link  torment  pointing  to  the  gemrb
              binary and then run torment instead.

CONFIGURATION

       A  configuration file consists of pairs PARAMETER=VALUE, each on its own line. The case of
       PARAMETER is not significant, GameType is the same as GAMETYPE. If the same  PARAMETER  is
       defined more than once, only the last occurrence is used.

       Empty lines and lines starting with `#' (hash sign) are ignored.

       At least the GameType and GamePath parameters need to be changed. That is often enough, so
       do not fiddle with the other paths too much.

General Parameters:

       GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
              Type of the game. The value is a name of subdirectory in override/ and  GUIScripts/
              directories  with  game type-specific files and scripts. It is at present also used
              for various tweaks hardcoded in the GemRB engine. To autodetect the game type,  use
              "auto".

       GameName=STRING
              Arbitrary name of the game. It will be displayed in the window's title bar.

       Encoding=(default|polish|czech)
              Specify  language used in the game data. Except of polish version of BG1, it's safe
              to leave it commented out.

       GUIEnhancements=INT
              The value is a bitfield. Setit to 1 to enable a few  GUI  enhancements,  mostly  in
              BG2.   Set to 2 or 3 to try to autoidentify items on transfer (if the character has
              enough lore).  Disabled by default.

       EndianSwitch=(0|1)
              Set this to 1 if you are  running  GemRB  on  a  big-endian  machine.  Disabled  by
              default.

       MultipleQuickSaves=(0|1)
              EXPERIMENTAL.  Set  this to 1 if you want GemRB to keep multiple quicksaves around.
              Disabled by default.

       MaxPartySize=INT
              EXPERIMENTAL: Set this to 1-10 if you want more party members or enforce  fewer.  6
              by  default.   NOTE:  You  need to choose a big enough resolution, so there will be
              enough room for all the party portraits! Does nothing for PST and IWD2.

Video Parameters:

       Width=INT
              Game window width (in pixels).

              WARNING: This is not arbitrary but depends on the game data. For custom resolutions
              the widescreen mod needs to be used.

       Height=INT
              Game window height (in pixels).

              WARNING: This is not arbitrary but depends on the game data. For custom resolutions
              the widescreen mod needs to be used.

       Bpp=INT
              Color depth of the game window (in bits per pixel).

       Fullscreen=(0|1)
              Whether the game should run in fullscreen mode.

       TooltipDelay=INT
              Delay (in milliseconds) before tooltips are displayed when the mouse is not moving.
              A reasonable number for this option is e.g.  500.  The default is 100.

       SkipIntroVideos=(0|1)
              If  set to 1, the intro and logo videos are skipped to save developer's nerves. The
              default is 0.

       FogOfWar=(0|1)
              If set to 1, the unexplored parts of an area are blacked  out.  It  is  enabled  by
              default.

Audio Parameters:

       AudioDriver=(openal|sdlaudio|none)
              Use  the  specified  plugin  as the audio driver. The default is openal, while none
              will disable all audio.

       VolumeAmbients=INT
              Volume of ambient sounds in percents. The default is 100.

       VolumeMovie=INT
              Volume during movie playback in percents. The default is 100.

       VolumeMusic=INT
              Volume of background music in percents. The default is 100.

       VolumeSFX=INT
              Volume of sound effects in percents. The default is 100.

       VolumeVoices=INT
              Volume of PC or NPC voices in percents. The default is 100.

Path parameters:

       CaseSensitive=(0|1)
              When this parameter is set to 1, the engine will try to find  files  regardless  of
              their  names'  case  at  the  cost  of  a  slight speed penalty. This is especially
              important when using game files on CD-ROMs, where the files can't be renamed.  Like
              many  Windows programs, the original games use inconsistent mix of lower/upper case
              letters for naming and referencing their files.

              Set this parameter to 1 on Unix-like systems.

       GamePath=PATH
              Path to the directory where the original game is installed. If  you  can't  install
              the  game  under MS Windows or with WINE, you can try to unpack the data files with
              the unshield program found at http://synce.sourceforge.net.

       CD1=PATH
       CD2=PATH
       CDn=...
              Path to the data files for the game's particular CDs or any other data sources.

       CachePath=PATH
              User-writable directory where the engine caches uncompressed and  temporary  files.
              Defaults to a subdirectory of the current directory.

       GemRBPath=PATH
              Path to the GemRB installation. (To be obsoleted; preset at build time).

       GUIScriptsPath=PATH
              Path  to  the  directory with scripts controlling the game's GUI. (To be obsoleted;
              preset at build time).

       GemRBOverridePath=PATH
              Path where GemRB looks for its game override directory.  It defaults to  GemRBPath.
              GemRB  reuses  some of the unused files from the original or replaces them and this
              is the where they can be found. The path is preset at build time.   This  directory
              has the highest priority when searching, so putting files in the game override will
              not affect them. Use another directory and add it as ModPath to the GemRB config.

       GemRBUnhardcodedPath=PATH
              Path where GemRB looks for its unhardcoded engine data.  It defaults to  GemRBPath.
              The original games hardcoded this information in the engine.  The path is preset at
              build time.

       The following variables do not need to be altered, unless you are doing  something  really
       special!

       SavePath=PATH
              Path  to  the  directory  with  save games. Note that this directory has to contain
              save/ and/or eventually mpsave/ subdirectories and that only  these  subdirectories
              contain the actual saved games.

              SavePath defaults to GamePath.

       GameDataPath=PATH
              Path  to  the  original game's installed data files, relative to GamePath.  Usually
              it's data.

       GameOverridePath=PATH
              Path to the original game's override  dir,  relative  to  GamePath.   Usually  it's
              override.  Original games use this directory to place last-minute patches.

       GameCharactersPath=PATH
              Path  to  the  original game's installed data files, relative to GamePath.  Usually
              it's characters.

       GamePortraitsPath=PATH
              Path to the original game's installed data files, relative  to  GamePath.   Usually
              it's portraits.

       GameScriptsPath=PATH
              Path  to  the  original game's installed data files, relative to GamePath.  Usually
              it's scripts.

       GameSoundsPath=PATH
              Path to the original game's installed data files, relative  to  GamePath.   Usually
              it's sounds.

       ModPath=PATH
              Path  where  GemRB  looks  for  additional engine override files.  It is not set by
              default. This directory has precedence over GemRBOverridePath.

       CustomFontPath=PATH
              Path where GemRB looks for additional font files. It is meant to be used  with  the
              TTF font plugin and fonts.2da as a way to specify where to look for system or other
              external fonts. Check the online documentation for the details.  It is not  set  by
              default.

Input Parameters:

       DoubleClickDelay=INT
              Millisecond threshold for detecting a double click. The default is 250.

       RepeatKeyDelay=INT
              Millisecond threshold for detecting a repeated key press. The default is 250.

       UseSoftKeyboard=(0|1)
              Toggles  use of software keyboard on devices that support one. It pops up when text
              input is required. Disabled by default.

       NumFingScroll=(2|3|4)
              Number of fingers for multitouch to trigger scrolling. The default is 2.

       NumFingKboard=(2|3|4)
              Number of fingers for multitouch to open up the software keyboard. The  default  is
              3.  The value should not be equal to NumFingScroll above.

       NumFingInfo=(2|3|4)
              Number  of  fingers  for  multitouch  to emulate a special keypress (alt, tab). The
              default is 2.

       MouseFeedback=(0-3)
              Bitfield with reserved bits for disabling the mouse.
                Show mouse+tooltips = 0 (default)
                Hide mouse          = 1
                Hide tooltips       = 2
                Hide mouse+tooltips = 3

Development parameters:

       EnableCheatKeys=(0|1)
              This parameter is meant for developers. If set to 1,  certain  keys  allow  you  to
              inspect  the  internal  state  of  objects, do forbidden things, etc.  The keys are
              listed in the CheatKeys.txt file. Do NOT use this option unless you  want  to  make
              your hands dirty :-). The default is 0.

       DrawFPS=(0|1)
              This  parameter  is  meant for developers. If set to 1, the current FPS (Frames per
              Second) value is drawn in the top left window corner. The default is 0.

       ScriptDebugMode=(n)
              This parameter is meant for developers. It is a combination of bit values

              1 - count references,

              2 - display cutscene warnings,

              4 - display variable warnings,

              8 - display action warnings,

              16 - display trigger warnings.

              The default is 0.

       DelayPlugin=FILENAME
              Named plugin will be loaded after other (nondelayed) plugins were loaded.  FILENAME
              is  a  name  without  path,  but  with  extension,  for  example libNullSound.so or
              libNullSound.dll.  You can use this parameter more than once.

       SkipPlugin=FILENAME
              Named plugin will not be loaded.   FILENAME  is  a  name  without  path,  but  with
              extension,  for  example  libNullSound.so  or  libNullSound.dll.   You can use this
              parameter more than once.

       SaveAsOriginal=(0|1)
              Set this parameter to 1, if you want to keep the  save  game  compatible  with  the
              original engine. It is enabled by default.

       KeepCache=(0|1)
              Set  this  parameter to 1, if you want to keep the cache after exiting GemRB. It is
              disabled by default.

       IgnoreOriginalINI=(0|1)
              Set this parameter to 1, if you want to  ignore  the  settings  from  the  original
              configuration  files  -  baldur.ini  / icewind.ini / torment.ini. It is disabled by
              default.

FILES

       /etc/gemrb/gemrb.cfg
              system-wide configuration file

       /usr/share/gemrb/override/
              directory with GemRB-distributed data files. These used  to  be  hardcoded  in  the
              original engine. The files are sorted into directories for specific games.

       /usr/share/gemrb/GUIScripts/
              directory  with  Python  scripts providing GUI setup and interaction. The files are
              sorted into directories for specific games.

       ~/.gemrb/gemrb.cfg
       ~/.gemrb/override/
       ~/.gemrb/GUIScripts/
              user's own configuration and data files.
       ~/.gemrb/cache/
              cache directory

BUGS

       Many.  GemRB is still in an early development stage and not nearly complete.

       If you stumble over something which is supposed to work,  either  make  a  bug  report  at
       http://sourceforge.net/projects/gemrb  or  come  to  the  official  IRC  channel #GemRB at
       FreeNode.

AUTHOR

       The GemRB Project development team at http://gemrb.org

COPYING

       Copyright (C) 2003-2011 The GemRB Project

       This program is free software; you can redistribute it and/or modify it under the terms of
       the  GNU  General  Public  License  as  published  by the Free Software Foundation; either
       version 2 of the License, or (at your option) any later version.

       This program is distributed in the hope that it will be useful, but WITHOUT ANY  WARRANTY;
       without  even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
       See the GNU General Public License for more details.

       You should have received a copy of the GNU General Public License along with this program;
       if  not,  write  to  the  Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
       Boston, MA 02110-1301, USA.

                                                                                         GEMRB(6)