Provided by: chocolate-doom_3.0.0-4_amd64 bug

NAME

       chocolate-doom - historically compatible Doom engine

SYNOPSIS

       chocolate-doom [OPTIONS]

DESCRIPTION

       Chocolate  Doom  is a port of Id Software's 1993 game "Doom" that is designed to behave as
       similar to the original DOS version of Doom as is possible.

GENERAL OPTIONS

       -cdrom [windows only] Save configuration data and savegames in c:\doomdata, allowing  play
              from CD.

       -config <file>
              Load main configuration from the specified file, instead of the default.

       -devparm
              Developer mode.  F1 saves a screenshot in the current working directory.

       -dumpsubstconfig <filename>
              Read  all  MIDI  files  from  loaded  WAD files, dump an example substitution music
              config file to the specified filename and quit.

       -episode <n>
              Start playing on episode n (1-4)

       -extraconfig <file>
              Load additional configuration from the specified file, instead of the default.

       -fast  Monsters move faster.

       -file <files>
              Load the specified PWAD files.

       -iwad <file>
              Specify an IWAD file to use.

       -loadgame <s>
              Load the game in slot s.

       -mb <mb>
              Specify the heap size, in MiB (default 16).

       -mmap  Use the OS's virtual memory subsystem to map WAD files directly into memory.

       -nomonsters
              Disable monsters.

       -nomusic
              Disable music.

       -nosfx Disable sound effects.

       -nosound
              Disable all sound output.

       -respawn
              Monsters respawn after being killed.

       -savedir <directory>
              Specify a path from which to load and save games. If the directory does  not  exist
              then it will automatically be created.

       -skill <skill>
              Set  the  game  skill,  1-5  (1:  easiest,  5: hardest).  A skill of 0 disables all
              monsters.

       -turbo <x>
              Turbo mode.  The player's speed is multiplied by x%.  If unspecified, x defaults to
              200.  Values are rounded up to 10 and down to 400.

       -warp [<x> <y> | <xy>]
              Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2)

COMPATIBILITY

       -donut <x> <y>
              Use  the  specified  magic values when emulating behavior caused by memory overruns
              from improperly constructed donuts. In Vanilla Doom this can  differ  depending  on
              the  operating system.  The default (if this option is not specified) is to emulate
              the behavior when running under Windows 98.

       -gameversion <version>
              Emulate a specific version of Doom.  Valid values are "1.666", "1.7", "1.8", "1.9",
              "ultimate", "final", "final2", "hacx" and "chex".

       -pack <pack>
              Explicitly  specify  a  Doom  II  "mission pack" to run as, instead of detecting it
              based on the filename. Valid values are: "doom2", "tnt" and "plutonia".

       -setmem <version>
              Specify DOS version to emulate for NULL pointer dereference  emulation.   Supported
              versions  are:  dos622,  dos71,  dosbox. The default is to emulate DOS 7.1 (Windows
              98).

       -spechit <n>
              Use the specified magic value when emulating spechit overruns.

       -statdump <filename>
              Dump statistics information to the specified file on the levels that  were  played.
              The  output  from this option matches the output from statdump.exe (see ctrlapi.zip
              in the /idgames archive).

DEMO OPTIONS

       -longtics
              Record a high resolution "Doom 1.91" demo.

       -maxdemo <size>
              Specify the demo buffer size (KiB)

       -playdemo <demo>
              Play back the demo named demo.lmp.

       -record <x>
              Record a demo named x.lmp.

       -strictdemos
              When recording or playing back demos, disable any extensions of  the  vanilla  demo
              format - record demos as vanilla would do, and play back demos as vanilla would do.

       -timedemo <demo>
              Play back the demo named demo.lmp, determining the framerate of the screen.

DISPLAY OPTIONS

       -1     Don't scale up the screen. Implies -window.

       -2     Double up the screen to 2x its normal size. Implies -window.

       -3     Double up the screen to 3x its normal size. Implies -window.

       -fullscreen
              Run in fullscreen mode.

       -geometry <WxY>
              Specify the dimensions of the window. Implies -window.

       -height <y>
              Specify the screen height, in pixels. Implies -window.

       -noblit
              Disable blitting the screen.

       -nodraw
              Disable rendering the screen entirely.

       -nograbmouse
              Don't grab the mouse when running in windowed mode.

       -nomouse
              Disable the mouse.

       -width <x>
              Specify the screen width, in pixels. Implies -window.

       -window
              Run in a window.

NETWORKING OPTIONS

       -altdeath
              Start  a  deathmatch  2.0 game.  Weapons do not stay in place and all items respawn
              after 30 seconds.

       -autojoin
              Automatically search the local LAN for a multiplayer server and join it.

       -avg   Austin Virtual Gaming: end levels after 20 minutes.

       -connect <address>
              Connect to a multiplayer server running on the given address.

       -deathmatch
              Start a deathmatch game.

       -dedicated
              Start a dedicated server, routing packets but not participating in the game itself.

       -dup <n>
              Reduce the resolution of the game by a factor of n, reducing the amount of  network
              bandwidth needed.

       -extratics <n>
              Send n extra tics in every packet as insurance against dropped packets.

       -left  Run as the left screen in three screen mode.

       -localsearch
              Search the local LAN for running servers.

       -newsync
              Use  new  network  client  sync  code  rather  than  the classic sync code. This is
              currently disabled by default because it has some bugs.

       -nodes <n>
              Autostart the netgame when n nodes (clients) have joined the server.

       -port <n>
              Use the specified UDP port for communications, instead of the default (2342).

       -privateserver
              When running a server, don't  register  with  the  global  master  server.  Implies
              -server.

       -query <address>
              Query the status of the server running on the given IP address.

       -right Run as the right screen in three screen mode.

       -search
              Query the Internet master server for a global list of active servers.

       -server
              Start a multiplayer server, listening for connections.

       -servername <name>
              When starting a network server, specify a name for the server.

       -solo-net
              Start  the game playing as though in a netgame with a single player.  This can also
              be used to play back single player netgame demos.

       -timer <n>
              For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING

       -aa <files>
              Equivalent to "-af <files> -as <files>".

       -af <files>
              Simulates the behavior of NWT's -af  option,  merging  flats  into  the  main  IWAD
              directory.  Multiple files may be specified.

       -as <files>
              Simulates  the  behavior  of  NWT's  -as option, merging sprites into the main IWAD
              directory.  Multiple files may be specified.

       -deh <files>
              Load the given dehacked patch(es)

       -dehlump
              Load Dehacked patches from DEHACKED lumps contained  in  one  of  the  loaded  PWAD
              files.

       -merge <files>
              Simulates  the  behavior  of  deutex's  -merge option, merging a PWAD into the main
              IWAD.  Multiple files may be specified.

       -nocheats
              Ignore cheats in dehacked files.

       -nodeh Disable automatic loading of Dehacked patches for certain IWAD files.

       -nwtmerge <files>
              Simulates the behavior of NWT's -merge option.  Multiple files may be specified.

IWAD SEARCH PATHS

       To play, an IWAD file is needed. This is a  large  file  containing  all  of  the  levels,
       graphics,  sound  effects,  music and other material that make up the game. IWAD files are
       named according to the game; the standard names are:

       doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
              Doom, Doom II, Final Doom

       heretic.wad, heretic1.wad, hexen.wad, strife1.wad
              Heretic, Hexen and Strife (commercial Doom engine games).

       hacx.wad, chex.wad
              Hacx and Chex Quest - more obscure games based on the Doom engine.

       freedm.wad, freedoom1.wad, freedoom2.wad
              The Freedoom open content IWAD files.

       The following directory paths are searched in order to find an IWAD:

       Current working directory
              Any IWAD files found in the current working directory will be used in preference to
              IWADs found in any other directories.

       DOOMWADDIR
              This  environment  variable  can  be set to contain a path to a single directory in
              which to look for IWAD files. This environment variable is supported by  most  Doom
              source ports.

       DOOMWADPATH
              This   environment  variable,  if  set,  can  contain  a  colon-separated  list  of
              directories in which to look  for  IWAD  files,  or  alternatively  full  paths  to
              specific IWAD files.

       $HOME/.local/share/games/doom
              Writeable  directory in the user's home directory. The path can be overridden using
              the XDG_DATA_HOME environment variable (see the XDG Base Directory Specification).

       /usr/local/share/games/doom, /usr/share/games/doom
              System-wide  locations  that   can   be   accessed   by   all   users.   The   path
              /usr/share/games/doom  is  a  standard  path  that is supported by most Doom source
              ports. These paths can be overridden using the XDG_DATA_DIRS  environment  variable
              (see the XDG Base Directory Specification).

       The  above can be overridden on a one-time basis by using the -iwad command line parameter
       to provide the path to an IWAD file to use. This parameter can also be used to specify the
       name  of  a  particular  IWAD  to  use  from  one  of the above paths. For example, '-iwad
       doom.wad' will search the above paths for the file doom.wad to use.

ENVIRONMENT

       This section describes environment variables that control Chocolate Doom's behavior.

       DOOMWADDIR, DOOMWADPATH
              See the section, IWAD SEARCH PATHS above.

       PCSOUND_DRIVER
              When running in PC speaker sound effect mode, this environment variable specifies a
              PC  speaker driver to use for sound effect playback.  Valid options are "Linux" for
              the Linux console mode driver, "BSD" for the NetBSD/OpenBSD PC speaker driver,  and
              "SDL" for SDL-based emulated PC speaker playback (using the digital output).

       OPL_DRIVER
              When  using  OPL  MIDI playback, this environment variable specifies an OPL backend
              driver to use.  Valid options are "SDL" for  an  SDL-based  software  emulated  OPL
              chip,   "Linux"   for  the  Linux  hardware  OPL  driver,  and  "OpenBSD"  for  the
              OpenBSD/NetBSD hardware OPL driver.

              Generally speaking, a real hardware OPL chip sounds better than software emulation;
              however, modern machines do not often include one. If present, it may still require
              extra work to set up and elevated security privileges to access.

FILES

       $HOME/.local/share/chocolate-doom/default.cfg
              The main configuration file for Chocolate Doom.  See default.cfg(5).

       $HOME/.local/share/chocolate-doom/chocolate-doom.cfg
              Extra configuration values that are specific to Chocolate Doom and not  present  in
              Vanilla Doom.  See chocolate-doom.cfg(5).

SEE ALSO

       chocolate-server(6),    chocolate-setup(6),    chocolate-heretic(6),   chocolate-hexen(6),
       chocolate-strife(6)

AUTHOR

       Chocolate Doom is written and maintained by Simon Howard.  It is based  on  the  LinuxDoom
       source code, released by Id Software.

COPYRIGHT

       Copyright © id Software Inc.  Copyright © 2005-2016 Simon Howard.
       This  is  free  software.   You  may  redistribute copies of it under the terms of the GNU
       General Public License <http://www.gnu.org/licenses/gpl.html>.  There is NO  WARRANTY,  to
       the extent permitted by law.

                                                                                chocolate-doom(6)