Provided by: colossal-cave-adventure_1.4-1_all bug

NAME

       colossal-cave-adventure - text adventure of exploration in Colossal Cave

SYNOPSIS

       colossal-cave-adventure [SAVEFILE]

       colossal-cave-adventure -h

DESCRIPTION

       Colossal Cave Adventure is a text adventure game of exploration.

              Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and
              gold, though it is rumored that some who enter are never seen again.

       Originally named “ADVENT” or “Adventure”, this is the  first  known  work  of  interactive
       fiction.   As  the  first  text  adventure  game,  it  is considered the precursor for the
       adventure game genre.

       In the game, you control a character through  simple  text  commands  to  explore  a  cave
       rumored  to be filled with wealth.  You earn predetetermined points for acquiring treasure
       and escaping the cave alive, with the goal to earn the maximum amount of points offered.

       This is a re-implementation of the “350-point” version, using the same game  content  from
       the original Crowther and Woods PDP-10 source code of the late 1970s.

       It  uses  the  original  text  exactly,  and  emits  responses  slow enough to read as the
       contemporary terminal interfaces did.

OPTIONS

   Positional Arguments
       SAVEFILE
              The filename of game you have saved.

   Optional Arguments
       --help, -h
              Describe how to use the program.

INVOCATION

   Begin a game
       Run the command colossal-cave-adventure in a terminal to begin the game:

              $ colossal-cave-adventure
              WELCOME TO ADVENTURE!!  WOULD YOU LIKE INSTRUCTIONS?

              >

   Restore the game state
       If you saved the game state with the in-game save SAVEFILE command, you  can  restore  the
       game to the same state by specifying the SAVEFILE name when you invoke the program:

              $ colossal-cave-adventure mygame
              GAME RESTORED
              >

COMMANDS

   Interact with the game
       At the > prompt, type one‐ or two‐word commands to specify what to do next:

              WELCOME TO ADVENTURE!!  WOULD YOU LIKE INSTRUCTIONS?

              > no
              YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
              AROUND YOU IS A FOREST.  A SMALL STREAM FLOWS OUT OF THE BUILDING AND
              DOWN A GULLY.

              > go east
              YOU ARE INSIDE A BUILDING, A WELL HOUSE FOR A LARGE SPRING.
              THERE ARE SOME KEYS ON THE GROUND HERE.
              THERE IS A SHINY BRASS LAMP NEARBY.
              THERE IS FOOD HERE.
              THERE IS A BOTTLE OF WATER HERE.

              > get lamp
              OK

              > leave
              YOU'RE AT END OF ROAD AGAIN.

              > go south
              YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
              ROCKY BED.

       The original Adventure paid attention to only the first five letters of each command, so a
       long command like inventory could simply be typed as inven.  This package defines a symbol
       for  both  versions  of  every long word, so you can type the long or short version as you
       please.

   Save the game state
       You can save the current state of your game at any time with the save SAVEFILE command:

              > save mygame
              GAME SAVED
              > quit
              DO YOU REALLY WANT TO QUIT NOW?
              > y
              OK

NOTES

   Speed of output
       For extra authenticity, the output of the Adventure game is typed to your screen  at  1200
       baud.   You  will  note  that  although  this  prints the text faster than you can read it
       anyway, your experience of the game will improve  considerably,  especially  when  a  move
       results in a surprise.

       Why is the game better at 1200 baud?  When a paragraph of text is allowed to appear on the
       screen all at once, your eyes scan the entire paragraph for important  information,  often
       ruining any surprises before you can then settle down and read it from the beginning.  But
       at 1200 baud, you wind up reading the text in order  as  it  appears,  which  unfolds  the
       narrative sequentially as the authors of Adventure intended.

HISTORY

       This  is  an  implementation  of  the  Colossal Cave Adventure game, originally written in
       1975–1977 by Will Crowther and Don Woods.  Crowther's original source code, which had been
       presumed  lost  for  decades,  was  recovered in 2005 from a backup (dated 1977-03) of Don
       Woods's student account on the PDP-10 computer at the Stanford Artificial Intelligence Lab
       (SAIL).

       This  is the adventure distribution ⟨https://pypi.python.org/pypi/adventure/⟩, ported from
       the 1977 FORTRAN code to Python 3 by Brandon Craig Rhodes ⟨brandon@rhodesmill.org⟩.

COPYRIGHT

       Copyright © 2014–2016 Ben Finney ⟨ben+debian@benfinney.id.au⟩.