Provided by: cube2_0.0.20130404+dfsg-1_amd64 bug

NAME

       cube2 - a 3D first-person shooter engine

SYNOPSIS

       cube2   [-d]   [-wwidth]  [-hheight]  [-zdepth]  [-bbpp]  [-asamples]  [-t]  [-kdirectory]
       [-fshaderprecision]

DESCRIPTION

       This manual page documents briefly the cube2 command.

       cube2 is the client and map editor of the Cube2 engine.

OPTIONS

       -d     Run as a dedicated server and don't start the client.

       -wwidth
              Set window width in pixels.

       -hheight
              Set window height in pixels.

       -zdepth
              Set the z-buffer precision to depth in bits.

       -bbpp  Set the bits per pixel to bpp bits.

       -asamples
              Set Full Scene Antialiasing to samples samples.

       -t     Run in windowed mode.

       -kdirectory
              Adds directory to the list of paths, in which the engine searches for files.

       -fshaderprecision
              Set the precision quality. Values from 0 to 3 are allowed. 0 disabled shaders.  The
              lower the value, the faster cube2 will run.

       -f     Don't use any shaders.

SEE ALSO

       cube2-server(6)
       http://sauerbraten.org/docs/config.html

AUTHOR

       The Cube2 engine was written by
       Wouter "Aardappel" van Oortmerssen,
       Lee "Eihrul" Salzman
       Mike "Gilt" Dysart
       Adrian "driAn" Henke
       Jerry Siebe
       Julian Mayer

                                          March 3, 2014                                  CUBE2(6)