Provided by: jumpnbump_1.60-3_amd64 bug

NAME

       jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS

       jumpnbump   [-dat  levelname]  [-port  port  -net  player  hostname  rport]  [-fullscreen]
       [-nosound] [-musicnosound] [-nogore] [-noflies] [-mirror] [-scaleup] [-v] [-h]

DESCRIPTION

       You, as a bunny, have to jump on  your  opponents  to  make  them  explode.  It's  a  true
       multiplayer game, you can't play this alone.  It has network support.

OPTIONS

       -dat levelname
              Load levelname and use it as the level for this game.

       -port port
              Use port as the port to listen on for a network game. Use this with -net.

       -net player hostname rport
              Connect  (using  a network) to another person running Jump 'n Bump on hostname, and
              listening on rport. You will be player number player.

       -fullscreen
              Run Jump 'n Bump in fullscreen mode.

       -nosound
              Run Jump 'n Bump without sound.

       -musicnosound
              Run Jump 'n Bump with music but no sound effects.

       -nogore
              Play without blood, familymode.

       -noflies
              Disable flies.

       -mirror
              Play with mirrored level.

       -scaleup
              Play with doublesize resolution (800x512).

       -h     Print help.

       -v     Print version, compile time and if network code is compiled in.

USAGE

       The goal of the game is to jump on the other players. Each rabbit has three control keys.

       Player 1 (Dott)
              Left - Left
              Right - Right
              Jump - Up

       Player 2 (Jiffy)
              Left - A
              Right - D
              Jump - W

       Player 3 (Fizz)
              Left - J
              Right - L
              Jump - I

       Player 4 (Mijji)
              Left - 4
              Right - 5
              Jump - 8

       In the game
              Turn on/off computer play (AI) of bunny 1 - 1
              Turn on/off computer play (AI) of bunny 2 - 2
              Turn on/off computer play (AI) of bunny 3 - 3
              Turn on/off computer play (AI) of bunny 4 - 4

SECRET CODES

       You can type these while in the game
       jetpack - you can fly
       pogostick - the bunnies keep jumping
       bunniesinspace - gravity is lower, you can jump higher
       lordoftheflies - the flies are attracted
       bloodisthickerthanwater - water turns to blood

LEVELS

       There are two programs to help you make your own levels: jnbpack and jnbunpack.

       jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc

       or you can just put all the files in a dir, cd to that dir and do

       jnbpack -o /tmp/newlevel.dat *

       and it will put all the files in the current dir inside the packfile.   Don't  try  things
       like jnbpack -o stuff.dat ../file.c because it will add "../file.c" as the filename in the
       packfile, which won't work.

       jnbunpack level.dat
       will unpack it in the current directory.

       With gobpack you can convert .gob files (which are sprites,  described  in  gob.txt)  into
       .pcx  files  which you can edit with gimp for example, then convert back to a .gob and use
       it in your own level.

       gobpack -u font menu.pcx

       will unpack font.gob using the color palette from menu.pcx and write  the  files  font.pcx
       font.txt. The other gob files should use level.pcx for the correct palette.

       gobpack font

       will  generate  font.gob from font.pcx and the specifications in font.txt.  The .pcx files
       should be resaved with another program, as they are not packed and are thus very large.

AUTHORS

       Chuck  Mason  <cemason@users.sourceforge.net>,  Jon  Atkins  <jcatki@home.com>,   Philippe
       Brochard   <phil.brochard@wanadoo.fr>,   Gürkan  Sengün  <gurkan@linuks.mine.nu>,  Florian
       Schulze    <crow@icculus.org>,    Ricardo    Cruz    <rick2@aeiou.pt>    and     "timecop"
       <timecop@japan.co.jp> are the authors of Jump 'n Bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This  manual  page  was written for the Debian GNU/Linux distribution because the original
       program does not have a manual page.

       This manual page was written by  Joe  Wreschnig  <piman@sacredchao.net>,  for  the  Debian
       GNU/Linux system (but may be used by others). The manual page is kept up to date by Gürkan
       Sengün <gurkan@linuks.mine.nu>.

                                        August 25th, 2002                         Jump 'n Bump(6)