Provided by: numptyphysics_0.2+svn157-0.3build1_amd64 bug

NAME

       numptyphysics - Crayon-based physics puzzle game

SYNOPSIS

       numptyphysics

DESCRIPTION

       Numpty  Physics  is a Crayon-drawing puzzle game in the spirit of Crayon Physics using the
       same excellent Box2D engine. It melds  cute  schoolbook-style  graphics  with  a  kind  of
       realistic physics engine. It includes a built-in editor so that you may build (and submit)
       your own levels.

       A summary of the keys supported is included below.

PLAY KEYS

       stylus              draw a new stroke

       space or enter      pause/unpause physics

       esc or backspace    undo last stroke

       q                   quit

       r or up             reset level to initial state

       n or right          skip to next level

       p or left           go to previous level

       e or fullscreen     edit mode

       Hints:

       Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed
       stroke is just a wire bent into a shape, it has no substance apart from its perimeter.

       The  ends  of  a  strokes can (and will) join onto other strokes when drawn near enough to
       another stroke. These joints are pivots so you can use this to build levers, pendulums and
       other mechanical wonders.

       Jointed strokes don't collide with each other. Join both ends to make a rigid structure

       Play bugs: goal item does not respawn if lost.

EDITOR KEYS

       Keys: (as per play mode plus the following)

       e or fullscreen          leave edit mode

       s or menu                save to ~/.numptyphysics/L99_saved.nph

       zoom-minus + stylus      delete stroke at point

       zoom-plus + stylus       drag stroke at point

       Hints:

       It's  handy  to  pause  the  physics  when  making  a new level though this is by no means
       necessary. Sometimes it is handy to let the physics run for a little bit just to  let  the
       items settle down.

       From  the  editor  palette you can choose the crayon colour and then additional properties
       such as:

           * ground (earth arrow) - stroke is fixed in place.
           * sleeping (Zzz) - stroke is not subject to physics until bumped by something else.
           * decorator (dashed D) - stroke is not part of the physical world. eg: tutorial text.

       You should make sure that your level has at least one red item (player token) and at least
       one yellow item (goal item).

       Token  strokes  will only join to other token strokes. Goal strokes will only join to goal
       strokes. Other strokes will happily join to any non-token non-goal strokes.

       If this is your first time, you may need to restart the game for your saved  L99  to  show
       up.

       If you wish to be clever, edit the level file directly - it's just a simple text format.

       Editor bugs: There is not yet any provision to name your level but you can just rename the
       file to anything.

AUTHOR

       This manual page was written by  Gabriele  Giacone  <1o5g4r8o@gmail.com>  for  the  Debian
       system  (but  may  be  used  by others).  Permission is granted to copy, distribute and/or
       modify this document under the terms of the GNU General  Public  License,  Version  3  any
       later version published by the Free Software Foundation.

                                        December 30, 2009                        numptyphysics(6)