Provided by: rtcw_1.51.b+dfsg1-3_amd64 bug

NAME

       wolfmp - Return to Castle Wolfenstein multi-player

SYNOPSIS

       wolfmp [-h|--help] [-q|--quiet] [+set option value]...  [+command] ...

DESCRIPTION

       wolfmp  runs  the  multi-player  version  of  the  first-person  shooter  Return to Castle
       Wolfenstein.

OPTIONS

       The wrapper script used for RTCW in Debian accepts these options:

       -h, --help
              Display a short help summary

       -q, --quiet
              Disable all output

       Any console command can also be prefixed with + and used as a command-line  option  (press
       Shift+Esc to access the in-game console), including:

       +set option value
              Set an option (see below for some options)

       +connect server[:port]
              Connect to a server

       Options that can be set with +set (note that this is not a full list!) include:

       r_fullscreen <bool>
              1: Play in fullscreen mode; 0: Play in window mode

       r_mode <num>
              Sets  the  screen resolution mode. Set num to -1 to use a customized resolution set
              via r_customheight and r_customwidth, or -2 to use your normal desktop resolution.

       r_customwidth <pixels>
              Use pixels as width if r_mode is set to -1.

       r_customheight <pixels>
              Use pixels as height if r_mode is set to -1.

FILES

       ~/.wolf/main
              Configuration and state for RTCW

ENVIRONMENT

       The wrapper script used to launch RTCW allows it to be  debugged  by  setting  environment
       variables.

       RTCW_DEBUGGER=command
              A  debugger  or  other  prefix to prepend to the RTCW command line, such as strace;
              overridden by RTCW_BACKTRACE

       RTCW_BACKTRACE=1
              Use gdb(1) to get a backtrace if RTCW crashes (the gdb package  must  be  installed
              for this to work)

SEE ALSO

       wolfded(6), wolfsp(6), /usr/share/doc/rtcw

AUTHOR

       RTCW  multi-player was written by Gray Matter Studios, Nerve Software and id Software. The
       engine used is iortcw, maintained by the ioquake3 and iortcw communities.

       This manual page was written  by  Bruno  "Fuddl"  Kleinert  <fuddl@debian.org>  and  Simon
       McVittie <smcv@debian.org>, for the Debian project (but may be used by others).

                                            2014-12-30                                  WOLFMP(6)