Provided by: desmume_0.9.11-3_amd64 bug


       desmume-glade - Nintendo DS emulator


       desmume-glade [options] files...


       This manual page documents briefly the desmume-glade program

       desmume is a Nintendo DS emulator running homebrew demos and commercial games.


       These  programs  follow the usual GNU command line syntax, with long options starting with
       two dashes (`-').  A summary of options is included below.

              Loads savegame from slot NUM

              Use software colour conversion during OpenGL screen rendering. May  produce  better
              or worse frame rates depending on hardware.

              Select available 3d emulation:
              0 = 3d disabled
              1 = internal desmume software rasterizer (default)
              2  = osmesa or gtkglext opengl (if available, depending on compilation options, see
              desmume --help)

              Disables the 60 fps limiter

              Enable the ARM9 GDB stub on the given port

              Enable the ARM7 GDB stub on the given port

       -h, --help
              Show summary of options.

       -v, --version
              Show version of program.


       Mouse cursor acts as stylus, mouse click replaces stylus touch.

       Keyboard can be configured and by default works as follows:
              F1-F10 load savegame from slot 1-10
              Shift+F1-F10 save game to slot 1-10
              Non-keypad arrows act as d-pad
              z = A
              x = B
              a = Y
              s = X
              q = L
              w = R
              Enter = START
              Left Shift = SELECT
              Backspace = LID

       Desmume accepts joystick events, which can be configured by user.


       desmume was written by DeSmuME team (

       This manual page was written by Pascal Giard <>, for the  Debian  project
       (but may be used by others).

                                          June 26, 2007                                DESMUME(1)