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NAME

       ALLEGRO_SAMPLE_INSTANCE - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro_audio.h>

              typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;

DESCRIPTION

       An  ALLEGRO_SAMPLE_INSTANCE  object  represents  a playable instance of a predefined sound
       effect.  It holds information about how  the  effect  should  be  played:  These  playback
       parameters  consist  of  the looping mode, loop start/end points, playing position, speed,
       gain, pan and the playmode.  Whether a sample instance is currently playing or  paused  is
       also one of its properties.

       An  instance uses the data from an ALLEGRO_SAMPLE(3alleg5) object.  Multiple instances may
       be created from the same ALLEGRO_SAMPLE.  An ALLEGRO_SAMPLE must not  be  destroyed  while
       there are instances which reference it.

       To  actually  produce  audio  output,  an  ALLEGRO_SAMPLE_INSTANCE  must be attached to an
       ALLEGRO_MIXER(3alleg5) which eventually reaches an ALLEGRO_VOICE(3alleg5) object.

SEE ALSO

       ALLEGRO_SAMPLE(3alleg5)