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NAME

       AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct AUDIOSTREAM

DESCRIPTION

          int voice;  - the hardware voice used for the sample

       A  structure  holding  an  audiostream,  which  is  a  convenience wrapper around a SAMPLE
       structure to double buffer sounds too big to fit into memory, or  do  clever  things  like
       generating the sound wave real time.

       While  you  shouldn't modify directly the value of the voice, you can use all of the voice
       functions in chapter "Digital sample routines" to modify the properties of the sound, like
       the frequency.

SEE ALSO

       play_audio_stream(3alleg4), exstream(3alleg4)