Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       POLYTYPE_ATEX_MASK,   POLYTYPE_PTEX_MASK  -  Polygon  rendering  mode  type  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_MASK

       #define POLYTYPE_PTEX_MASK

DESCRIPTION

       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels  are  skipped,  allowing
       parts of the texture map to be transparent.

SEE ALSO

       polygon3d(3alleg4), POLYTYPE_ATEX(3alleg4), POLYTYPE_PTEX(3alleg4), ex3d(3alleg4)