Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct RLE_SPRITE

DESCRIPTION

          int w, h;           - width and height in pixels
          int color_depth;    - color depth of the image

       RLE  sprites  store  the  image in a simple run-length encoded format, where repeated zero
       pixels are replaced by a single length count, and strings of non-zero pixels are  preceded
       by  a  counter  giving  the  length  of  the  solid  run. Read chapter "RLE sprites" for a
       description of the restrictions and how to obtain/use this structure.

SEE ALSO

       get_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4)