Provided by: libsdl-perl_2.546-3build1_amd64 bug

NAME

       SDL::Audio - SDL Bindings for Audio

CATEGORY

       Core, Audio

CONSTANTS

       The constants are exported by default. You can avoid this by doing:

        use SDL::Audio ();

       and access them directly:

        SDL::Audio::AUDIO_S16SYS;

       or by choosing the export tags below:

       Export tag: ':format'

        AUDIO_U8
        AUDIO_S8
        AUDIO_U16LSB
        AUDIO_S16LSB
        AUDIO_U16MSB
        AUDIO_S16MSB
        AUDIO_U16
        AUDIO_S16
        AUDIO_U16SYS
        AUDIO_S16SYS

       Export tag: ':status'

        SDL_AUDIO_STOPPED
        SDL_AUDIO_PLAYING
        SDL_AUDIO_PAUSED

METHODS

   open
         use SDL;
         use SDL::Audio;

         SDL::init(SDL_INIT_AUDIO);

         my $desired = SDL::AudioSpec->new();

         my $obtained;

         SDL::Audio::open( $desired, $obtained );

         # $obtained->... (A new SDL::AudioSpec now);

       This function opens the audio device with the desired parameters, and returns 0 if
       successful, placing the actual hardware parameters in the structure pointed to by
       obtained. If obtained is NULL, the audio data passed to the callback function will be
       guaranteed to be in the requested format, and will be automatically converted to the
       hardware audio format if necessary. This function returns -1 if it failed to open the
       audio device, or couldn't set up the audio thread.

       To open the audio device a desired SDL::AudioSpec must be created.

         my $desired = SDL::AudioSpec->new();

       You must then fill this structure with your desired audio specifications.

       The desired audio frequency in samples-per-second.
               $desired->freq

       The desired audio format. See SDL::AudioSpec
               $desired->format

       The desired channels (1 for mono, 2 for stereo, 4 for surround, 6 for surround with center
       and lfe).
               $desired->channels

       The desired size of the audio buffer in samples. This number should be a power of two, and
       may be adjusted by the audio driver to a value more suitable for the hardware. Good values
       seem to range between 512 and 8192 inclusive, depending on the application and CPU speed.
       Smaller values yield faster response time, but can lead to underflow if the application is
       doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists
       of both right and left channels in LR ordering. Note that the number of samples is
       directly related to time by the following formula: ms = (samples*1000)/freq
               $desired->samples

       This should be set to a function that will be called when the audio device is ready for
       more data. It is passed a pointer to the audio buffer, and the length in bytes of the
       audio buffer. This function usually runs in a separate thread, and so you should protect
       data structures that it accesses by calling SDL::Audio::lock and SDL::Audio::unlock in
       your code.
           THIS IS NOT READY YET

               $desired->callback

               my $callback = sub{ my ($userdata, $stream, $len) = @_;  };

               $userdata is a reference stored in the userdata field of the SDL::AudioSpec.
               $stream is a pointer to the audio buffer you want to fill with information and $len is the length of the audio buffer in bytes.

               $desired->userdata

               This pointer is passed as the first parameter to the callback function.

       SDL::Audio::open reads these fields from the desired SDL::AudioSpec structure passed to
       the function and attempts to find an audio configuration matching your desired. As
       mentioned above, if the obtained parameter is NULL then SDL with convert from your desired
       audio settings to the hardware settings as it plays.

       If obtained is NULL then the desired SDL::AudioSpec is your working specification,
       otherwise the obtained SDL::AudioSpec becomes the working specification and the desired
       specification can be deleted. The data in the working specification is used when building
       SDL::AudioCVT's for converting loaded data to the hardware format.

       SDL::Audio::open calculates the size and silence fields for both the $desired and
       $obtained specifications. The size field stores the total size of the audio buffer in
       bytes, while the silence stores the value used to represent silence in the audio buffer

       The audio device starts out playing silence when it's opened, and should be enabled for
       playing by calling SDL::Audio::pause(0) when you are ready for your audio callback
       function to be called. Since the audio driver may modify the requested size of the audio
       buffer, you should allocate any local mixing buffers after you open the audio device.

   pause
        pause( $bool )

       This function pauses and unpauses the audio callback processing. It should be called with
       "$bool = 0" after opening the audio device to start playing sound. This is so you can
       safely initialize data for your callback function after opening the audio device. Silence
       will be written to the audio device during the pause.

   get_status
        int get_status();

       Returns either "SDL_AUDIO_STOPPED", "SDL_AUDIO_PLAYING" or "SDL_AUDIO_PAUSED" depending on
       the current audio state.

   load_wav
        SDL::AudioSpec load_wav( $filename, $spec );

       This function loads a WAVE file into memory.

       If this function succeeds, it returns the given "SDL::AudioSpec", filled with the audio
       data format of the wave data, and sets "buf" to a buffer containing the audio data, and
       sets "len" to the length of that audio buffer, in bytes. You need to free the audio buffer
       with "SDL::Audio::free_wav" when you are done with it.

       This function returns NULL and sets the SDL error message if the wave file cannot be
       opened, uses an unknown data format, or is corrupt.  Currently raw, MS-ADPCM and IMA-ADPCM
       WAVE files are supported.

       Example:

        use SDL;
        use SDL::Audio;
        use SDL::AudioSpec;

        SDL::init(SDL_INIT_AUDIO);

        # Converting some WAV data to hardware format

        my $desired  = SDL::AudioSpec->new();
        my $obtained = SDL::AudioSpec->new();

        # Set desired format
        $desired->freq(22050);
        $desired->channels(1);
        $desired->format(AUDIO_S16);
        $desired->samples(8192);

        # Open the audio device
        if( SDL::Audio::open($desired, $obtained) < 0 )
        {
            printf( STDERR "Couldn't open audio: %s\n", SDL::get_error() );
            exit(-1);
        }

        # Load the test.wav
        my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);

        unless( $wav_ref )
        {
            warn( "Could not open sample.wav: %s\n", SDL::get_error() );
            SDL::Audio::close_audio();
            SDL::quit;
            exit(-1);
        }

        my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};

   free_wav
        free_wav( $buffer )

       After a WAVE file has been opened with "load_wav" its data can eventually be freed with
       "free_wav". "buffer" is the buffer created by "load_wav".

   convert
        SDL::Audio->convert( cvt, data, len )

       Converts audio data to a desired audio format.

       "convert" takes as first parameter "cvt", which was previously initialized. Initializing a
       "SDL::AudioCVT" is a two step process.  First of all, the structure must be created via
       "SDL::AudioCVT->build" along with source and destination format parameters. Secondly, the
       "data" and "len" fields must be setup. "data" should point to the audio data buffer being
       source and destination at once and "len" should be set to the buffer length in bytes.
       Remember, the length of the buffer pointed to by buf should be "len*len_mult" bytes in
       length.

       Once the "SDL::AudioCVT" structure is initialized, we can pass it to "convert", which will
       convert the audio data pointed to by "data". If "convert" fails "undef" is returned,
       otherwise the converted "SDL::AudioCVT" structure.

       If the conversion completed successfully then the converted audio data can be read from
       "cvt->buf". The amount of valid, converted, audio data in the buffer is equal to
       "cvt->len*cvt->len_ratio".

       Example:

        use SDL;
        use SDL::Audio;
        use SDL::AudioSpec;
        use SDL::AudioCVT;

        SDL::init(SDL_INIT_AUDIO);

        # Converting some WAV data to hardware format

        my $desired  = SDL::AudioSpec->new();
        my $obtained = SDL::AudioSpec->new();

        # Set desired format
        $desired->freq(22050);
        $desired->channels(1);
        $desired->format(AUDIO_S16);
        $desired->samples(8192);

        # Open the audio device
        if( SDL::Audio::open($desired, $obtained) < 0 )
        {
            printf( STDERR "Couldn't open audio: %s\n", SDL::get_error() );
            exit(-1);
        }

        # Load the test.wav
        my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);

        unless( $wav_ref )
        {
            warn( "Could not open sample.wav: %s\n", SDL::get_error() );
            SDL::Audio::close_audio();
            SDL::quit;
            exit(-1);
        }

        my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};

        # Build AudioCVT
        my $wav_cvt = SDL::AudioCVT->build( $wav_spec->format, $wav_spec->channels, $wav_spec->freq,
                                            $obtained->format, $obtained->channels, $obtained->freq);

        # Check that the convert was built
        if( $wav_cvt == -1 )
        {
            warn( "Couldn't build converter!\n" );
            SDL::Audio::close();
            SDL::Audio::free_wav($wav_buf);
            SDL::quit();
            exit(-1);
        }

        # And now we're ready to convert
        SDL::Audio::convert($wav_cvt, $wav_buf, $wav_len);

        # We can free original WAV data now
        SDL::Audio::free_wav($wav_buf);

       TODO: What to do with it? How to use callback? See
       http://www.libsdl.org/cgi/docwiki.cgi/SDL_ConvertAudio

   mix
       Mixes audio data

       Not implemented yet. See: <http://www.libsdl.org/cgi/docwiki.cgi/SDL_MixAudio>

   lock
        lock();

       The lock manipulated by these functions protects the callback function. During a "lock"
       period, you can be guaranteed that the callback function is not running. Do not call this
       from the callback function or you will cause deadlock.

   unlock
        unlock();

       Unlocks a previous "lock" call.

   close
        close();

       Shuts down audio processing and closes the audio device.

AUTHORS

       See "AUTHORS" in SDL.