Provided by: libsdl-perl_2.546-3build1_amd64 bug

NAME

       SDL::Overlay - YUV Video overlay

   CATEGORY
       Core, Video, Structure

SYNOPSIS

       First import the following modules to get access to constants and functions needed for
       overlay.

          use SDL;
          use SDL::Video;
          use SDL::Overlay;

       Init the video subsystem.

          SDL::Init(SDL_INIT_VIDEO);

       Create a display to use.

          my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);

       Create and attach the display to a new overlay

          my $overlay = SDL::Overlay->new( 100, 100, SDL_YV12_OVERLAY, $display);

DESCRIPTION

       A "SDL_Overlay" allows for video rendering on an "SDL_Surface" which is a display.

       The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the
       contents for the display surface underneath the area where the overlay is shown will be
       overwritten when the overlay is displayed.

METHODS

   new ( $width, $height, $YUV_flag, $display)
       The constructor creates a SDL::Overlay of the specified width, height and format (see
       "YUV_Flags" list below of available formats), for the provided display.

       Note the 'display' argument needs to actually be the surface created by
       "SDL::Video::SetVideoMode" otherwise this function will segfault.

          my $overlay = SDL::Overlay->new( $width, $height, $YUV_flag, $display );

       YUV_Flags

       More information on YUV formats can be found at <http://www.fourcc.org/indexyuv.htm> .

       •   SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */

       •   SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */

       •   SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */

       •   SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */

       •   SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */

   format
       Overlay format (see YUV_Flags)

   w, h
       Width and height of overlay

   planes
       Number of planes in the overlay. Usually either 1 or 3

   pitches
       An array of pitches, one for each plane. Pitch is the length of a row in bytes.

   pixels
       As of release 2.3 direct right to overlay is disable.

       An array of pointers to the data of each plane. The overlay should be locked before these
       pointers are used.

       see SDL::Video::lock_YUV_overlay, SDL::Video::unload_YUV_overlay

   hw_overlay
       This will be set to 1 if the overlay is hardware accelerated.

AUTHORS

       See "AUTHORS" in SDL.