Provided by: libsdl-perl_2.546-3build1_amd64 bug

NAME

       SDL::Surface - Graphic surface structure

CATEGORY

       Core, Video, Structure

SYNOPSIS

        use SDL;
        use SDL::Video;
        use SDL::Surface;

        # Create the main surface (display)
        SDL::init(SDL_INIT_VIDEO);
        my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

        # Create other surfaces attached to the $display.
        my $surface  = SDL::Surface->new(SDL_ASYNCBLIT | SDL_HWSURFACE, 640, 480, 16, 0, 0, 0, 0);
        my $surface2 = SDL::Surface->new_from($surface, 100, 100, 8, 0, 0, 0, 0);

DESCRIPTION

       An "SDL_Surface" defines a surfaceangular area of pixels.

CONSTANTS

       The constants for SDL::Surface belong to SDL::Video, under the export tag of ':surface'.

       SDL_ASYNCBLIT
           Use asynchronous blit if possible

       SDL_SWSURFACE
           Store in system memory

       SDL_HWSURFACE
           Store in video memory

METHODS

   new
        my $surface = SDL::Surface->new(
            $flags, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
        );

       The constructor creates a new surface with the specified parameter values.

       The four mask values are the bits that the channel will ignore.  For example, an Rmask of
       0xFF will ignore that channel completely, making everything on the surface more
       green/blue.

   new_from
        my $surface = SDL::Surface->new_from(
            $surface, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
        );

       The constructor creates a new surface with the specified parameter values.  The flags are
       taken from the specified $surface.

   w
        my $w = $surface->w;

       Returns the width of the surface.  SDL::Surface width is defined at construction so this
       is read-only.

   h
        my $h = $surface->h;

       Returns the height of the surface.  SDL::Surface height is defined at construction so this
       is read-only.

   format
        my $format = $surface->format;

       The format of the pixels stored in the surface.  See SDL::PixelFormat

   pitch
        my $pitch = $surface->pitch;

       The scanline length in bytes.

Direct Write to Surface Pixel

       Disclaimer: The following methods can be very slow, making them suitable for creating
       surfaces, but not for animations

   get_pixel
        my $pixel = $surface->get_pixel( $offset )

       Returns the numeric pixel value for the given $offset.  The pixel value depends on current
       pixel format.

       Note: For surfaces with a palette (1 byte per pixel) the palette index is returned instead
       of color values.

   set_pixels
        $surface->set_pixels( $offset, $value );

       Sets the pixel $value to the given $offset.  The pixel value must fit the pixel format of
       the surface.

       Note: For surfaces with a palette (1 byte per pixel) the palette index must be passed
       instead of color values.

       Example:

        sub putpixel {
            my ($x, $y, $color) = @_;
            $display->set_pixels( $x + $y * $display->w, $color);
        }

       See also examples/pixel_operations/sols/ch02.pl!

   get_pixels_ptr
        my $ptr = $surface->get_pixels_ptr;

       Returns a reference to the surface's pixels.

SEE ALSO

       SDL, SDL::PixelFormat, SDL::Video, SDL::Rect

AUTHORS

       See "AUTHORS" in SDL.