Provided by: libsdl1.2-dev_1.2.15+dfsg2-0.1ubuntu0.2_amd64 bug

NAME

       SDL_MouseMotionEvent - Mouse motion event structure

STRUCTURE DEFINITION

       typedef struct{
         Uint8 type;
         Uint8 state;
         Uint16 x, y;
         Sint16 xrel, yrel;
       } SDL_MouseMotionEvent;

STRUCTURE DATA

       type                SDL_MOUSEMOTION

       state               The current button state

       x, y                The X/Y coordinates of the mouse

       xrel, yrel          Relative motion in the X/Y direction

DESCRIPTION

       SDL_MouseMotionEvent  is a member of the SDL_Event union and is used when an event of type
       SDL_MOUSEMOTION is reported.

       Simply put, a SDL_MOUSEMOTION type event occurs when a user moves  the  mouse  within  the
       application  window  or  when  SDL_WarpMouse  is  called.  Both the absolute (x and y) and
       relative (xrel and yrel) coordinates are reported along with  the  current  button  states
       (state).   The   button   state  can  be  interpreted  using  the  SDL_BUTTON  macro  (see
       SDL_GetMouseState).

       If   the   cursor   is   hidden   (SDL_ShowCursor(0))   and   the   input    is    grabbed
       (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when
       the cursor reaches the edge fo the screen. This is currently only implemented  on  Windows
       and Linux/Unix-a-likes.

SEE ALSO

       SDL_Event, SDL_MouseButtonEvent