Provided by: libsdl1.2-dev_1.2.15+dfsg2-0.1ubuntu0.2_amd64 bug

NAME

       SDL_PumpEvents - Pumps the event loop, gathering events from the input devices.

SYNOPSIS

       #include "SDL.h"

       void SDL_PumpEvents(void);

DESCRIPTION

       Pumps the event loop, gathering events from the input devices.

       SDL_PumpEvents gathers all the pending input information from devices and places it on the
       event queue. Without calls to SDL_PumpEvents no events would ever be placed on the  queue.
       Often  calls  the  need for SDL_PumpEvents is hidden from the user since SDL_PollEvent and
       SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not polling  or  waiting
       for events (e.g. your filtering them), then you must call SDL_PumpEvents to force an event
       queue update.

              Note:

              You can only call this function in the thread that set the video mode.

SEE ALSO

       SDL_PollEvent