Provided by: libsdl1.2-dev_1.2.15+dfsg2-0.1ubuntu0.2_amd64 bug

NAME

       SDL_SetColors - Sets a portion of the colormap for the given 8-bit surface.

SYNOPSIS

       #include "SDL.h"

       int SDL_SetColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);

DESCRIPTION

       Sets a portion of the colormap for the given 8-bit surface.

       When surface is the surface associated with the current display, the display colormap will
       be updated with the requested colors. If SDL_HWPALETTE was set in SDL_SetVideoMode  flags,
       SDL_SetColors  will  always  return 1, and the palette is guaranteed to be set the way you
       desire, even if the window colormap has to be warped or run under emulation.

       The color components of a SDL_Color structure are 8-bits in size, giving you  a  total  of
       256^3 =16777216 colors.

       Palettized  (8-bit)  screen  surfaces  with  the  SDL_HWPALETTE  flag have two palettes, a
       logical palette that is used for mapping blits to/from the surface and a physical  palette
       (that  determines  how  the  hardware  will  map the colors to the display). SDL_SetColors
       modifies both palettes (if present), and is equivalent to calling SDL_SetPalette with  the
       flags set to (SDL_LOGPAL | SDL_PHYSPAL).

RETURN VALUE

       If surface is not a palettized surface, this function does nothing, returning 0. If all of
       the colors were set as passed to SDL_SetColors, it will return 1. If  not  all  the  color
       entries  were  set  exactly as given, it will return 0, and you should look at the surface
       palette to determine the actual color palette.

EXAMPLE

       /* Create a display surface with a grayscale palette */
       SDL_Surface *screen;
       SDL_Color colors[256];
       int i;
       .
       .
       .
       /* Fill colors with color information */
       for(i=0;i<256;i++){
         colors[i].r=i;
         colors[i].g=i;
         colors[i].b=i;
       }

       /* Create display */
       screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
       if(!screen){
         printf("Couldn't set video mode: %s
       ", SDL_GetError());
         exit(-1);
       }

       /* Set palette */
       SDL_SetColors(screen, colors, 0, 256);
       .
       .
       .
       .

SEE ALSO

       SDL_Color SDL_Surface, SDL_SetPalette, SDL_SetVideoMode