Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void destroy_scene();

DESCRIPTION

       Deallocate  memory previously allocated by create_scene. Use this to avoid memory leaks in
       your program.

SEE ALSO

       create_scene(3alleg4),           scene_polygon3d(3alleg4),           clear_scene(3alleg4),
       render_scene(3alleg4), scene_gap(3alleg4), exscn3d(3alleg4)