Provided by: allegro4-doc_4.4.2-10_all bug


       draw_character_ex  - Draws non transparent pixels of the sprite with a color. Allegro game
       programming library.


       #include <allegro.h>

       void draw_character_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, color, bg);


       Draws a copy of the sprite bitmap onto the destination bitmap at the  specified  position,
       drawing  transparent  pixels  in  the background color (or skipping them if the background
       color is -1) and setting all other pixels to the specified color. Transparent  pixels  are
       marked  by  a  zero  in 256-color modes or bright pink for truecolor data (maximum red and
       blue, zero green). The sprite must be an  8-bit  image,  even  if  the  destination  is  a
       truecolor bitmap. Example:

          BITMAP *logo;
          /* Draw the logo silhouette in red. */
          draw_character_ex(screen, logo, SCREEN_W / 2, SCREEN_H / 2,
                            makecol(255, 0, 0), -1);


       draw_sprite(3alleg4), bitmap_mask_color(3alleg4)