Provided by: allegro4-doc_4.4.2-10_all bug


       draw_sprite_ex  -  Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro
       game programming library.


       #include <allegro.h>

       void draw_sprite_ex(BITMAP *bmp, BITMAP *sprite, int x, int y, int mode, int flip);


       Draws the sprite image onto the destination bitmap  using  the  specified  mode  argument,
       optionally  flipping  the  sprite in the orientation specified by flip argument.  The mode
       argument defines how is sprite going to be drawn on the destination bitmap:

          DRAW_SPRITE_NORMAL     - draws a masked sprite, like draw_sprite()
          DRAW_SPRITE_LIT        - draws a tinted sprite, like draw_lit_sprite()
          DRAW_SPRITE_TRANS      - draws a blended sprite, like draw_trans_sprite()

       The flip argument defines the flipping orientation:

          DRAW_SPRITE_NO_FLIP = 0    - do not perform flipping
          DRAW_SPRITE_H_FLIP         - flip horizontally
          DRAW_SPRITE_V_FLIP         - flip vertically
          DRAW_SPRITE_VH_FLIP        - flip both vertically and horizontally


       draw_sprite(3alleg4),      draw_sprite_v_flip(3alleg4),       draw_sprite_h_flip(3alleg4),
       draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4), extrans2(3alleg4)