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NAME

       exscale - Loading PCX files and bitmap stretching. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       Example exscale

DESCRIPTION

       This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX
       file, sets its palette and does some random stretch_blits. Don't worry - it's VERY  slowed
       down using vsync().

SEE ALSO

       BITMAP(3alleg4),      END_OF_MAIN(3alleg4),      PALETTE(3alleg4),      SCREEN_H(3alleg4),
       SCREEN_W(3alleg4),             allegro_error(3alleg4),              allegro_init(3alleg4),
       allegro_message(3alleg4),              blit(3alleg4),             destroy_bitmap(3alleg4),
       install_keyboard(3alleg4),             keypressed(3alleg4),             load_pcx(3alleg4),
       replace_filename(3alleg4),  screen(3alleg4),  set_gfx_mode(3alleg4), set_palette(3alleg4),
       stretch_blit(3alleg4), vsync(3alleg4)