Provided by: opengl-4-man-doc_1.0~svn33624-1_all bug

NAME

       glFlushMappedBufferRange, glFlushMappedNamedBufferRange - indicate modifications to a
       range of a mapped buffer

C SPECIFICATION

       void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);

       void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);

PARAMETERS

       target
           Specifies the target to which the buffer object is bound for glFlushMappedBufferRange,
           which must be one of the buffer binding targets in the following table:

           ┌─────────────────────────────┬────────────────────────────────┐
           │Buffer Binding TargetPurpose                        │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_ARRAY_BUFFER              │ Vertex attributes              │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_ATOMIC_COUNTER_BUFFER     │ Atomic counter storage         │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_COPY_READ_BUFFER          │ Buffer copy source             │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_COPY_WRITE_BUFFER         │ Buffer copy destination        │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_DISPATCH_INDIRECT_BUFFER  │ Indirect compute dispatch      │
           │                             │ commands                       │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_DRAW_INDIRECT_BUFFER      │ Indirect command arguments     │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_ELEMENT_ARRAY_BUFFER      │ Vertex array indices           │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_PIXEL_PACK_BUFFER         │ Pixel read target              │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_PIXEL_UNPACK_BUFFER       │ Texture data source            │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_QUERY_BUFFER              │ Query result buffer            │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_SHADER_STORAGE_BUFFER     │ Read-write storage for shaders │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_TEXTURE_BUFFER            │ Texture data buffer            │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_TRANSFORM_FEEDBACK_BUFFER │ Transform feedback buffer      │
           ├─────────────────────────────┼────────────────────────────────┤
           │GL_UNIFORM_BUFFER            │ Uniform block storage          │
           └─────────────────────────────┴────────────────────────────────┘

       buffer
           Specifies the name of the buffer object for glFlushMappedNamedBufferRange.

       offset
           Specifies the start of the buffer subrange, in basic machine units.

       length
           Specifies the length of the buffer subrange, in basic machine units.

DESCRIPTION

       glFlushMappedBufferRange indicates that modifications have been made to a range of a
       mapped buffer object. The buffer object must previously have been mapped with the
       GL_MAP_FLUSH_EXPLICIT_BIT flag.

       offset and length indicate the modified subrange of the mapping, in basic machine units.
       The specified subrange to flush is relative to the start of the currently mapped range of
       the buffer. These commands may be called multiple times to indicate distinct subranges of
       the mapping which require flushing.

       If a buffer range is mapped with both GL_MAP_PERSISTENT_BIT and GL_MAP_FLUSH_EXPLICIT_BIT
       set, then these commands may be called to ensure that data written by the client into the
       flushed region becomes visible to the server. Data written to a coherent store will always
       become visible to the server after an unspecified period of time.

NOTES

       The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if
       the GL version is 4.3 or greater.

       The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

ERRORS

       GL_INVALID_ENUM is generated by glFlushMappedBufferRange if target is not one of the
       buffer binding targets listed above.

       GL_INVALID_OPERATION is generated by glFlushMappedBufferRange if zero is bound to target.

       GL_INVALID_OPERATION is generated by glFlushMappedNamedBufferRange if buffer is not the
       name of an existing buffer object.

       GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length
       exceeds the size of the mapping.

       GL_INVALID_OPERATION is generated if the buffer object is not mapped, or is mapped without
       the GL_MAP_FLUSH_EXPLICIT_BIT flag.

VERSION SUPPORT

       ┌──────────────────────────────┬───────────────────────────────────────────────────────────────────────┐
       │                              │                OpenGL Version                                         │
       ├──────────────────────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/                             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature                       │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name                          │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFlushMappedBufferRange      │  -  │  -  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │  ✔  │
       ├──────────────────────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glFlushMappedNamedBufferRange │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │
       └──────────────────────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glMapBufferRange(), glMapBuffer(), glUnmapBuffer()

COPYRIGHT

       Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2010-2014 Khronos Group

[FIXME: source]                             01/03/2018                   GLFLUSHMAPPEDBUFFERR(3G)