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NAME

       glObjectLabel - label a named object identified within a namespace

C SPECIFICATION

       void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const char * label);

PARAMETERS

       identifier
           The namespace from which the name of the object is allocated.

       name
           The name of the object to label.

       length
           The length of the label to be used for the object.

       label
           The address of a string containing the label to assign to the object.

DESCRIPTION

       glObjectLabel labels the object identified by name within the namespace given by
       identifier.  identifier must be one of GL_BUFFER, GL_SHADER, GL_PROGRAM, GL_VERTEX_ARRAY,
       GL_QUERY, GL_PROGRAM_PIPELINE, GL_TRANSFORM_FEEDBACK, GL_SAMPLER, GL_TEXTURE,
       GL_RENDERBUFFER, GL_FRAMEBUFFER, to indicate the namespace containing the names of
       buffers, shaders, programs, vertex array objects, query objects, program pipelines,
       transform feedback objects, samplers, textures, renderbuffers and frame buffers,
       respectively.

       label is the address of a string that will be used to label an object.  length contains
       the number of characters in label. If length is negative, it is implied that label
       contains a null-terminated string. If label is NULL, any debug label is effectively
       removed from the object.

ERRORS

       GL_INVALID_ENUM is generated if identifier is not one of the accepted object types.

       GL_INVALID_OPERATION is generated if name is not the name of an existing object of the
       type specified by identifier.

       GL_INVALID_VALUE is generated if the number of characters in label, excluding the null
       terminator when length is negative, is greater than the value of GL_MAX_LABEL_LENGTH.

ASSOCIATED GETS

       glGet() with argument GL_MAX_LABEL_LENGTH.

VERSION SUPPORT

       ┌──────────────┬───────────────────────────────────────────────────────────────────────┐
       │              │                OpenGL Version                                         │
       ├──────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
       │Function2.02.13.03.13.23.34.04.14.24.34.44.5 │
       │/             │     │     │     │     │     │     │     │     │     │     │     │     │
       │Feature       │     │     │     │     │     │     │     │     │     │     │     │     │
       │Name          │     │     │     │     │     │     │     │     │     │     │     │     │
       ├──────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
       │glObjectLabel │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  -  │  ✔  │  ✔  │  ✔  │
       └──────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘

SEE ALSO

       glPushDebugGroup(), glPopDebugGroup(), glObjectPtrLabel().

COPYRIGHT

       Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

COPYRIGHT

       Copyright © 2013-2014 Khronos Group

[FIXME: source]                             01/03/2018                          GLOBJECTLABEL(3G)