Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       keypressed  -  Tells  if  there  are  keypresses waiting in the input buffer. Allegro game
       programming library.

SYNOPSIS

       #include <allegro.h>

       int keypressed();

DESCRIPTION

       Returns TRUE if there are keypresses waiting in the input buffer. You can use this to  see
       if  the next call to readkey() is going to block or to simply wait for the user to press a
       key while you still update the screen possibly drawing some animation. Example:

          while (!keypressed()) {
             /* Show cool animated logo. */
          }
          /* So he skipped our title screen. */

SEE ALSO

       install_keyboard(3alleg4),  readkey(3alleg4),  ureadkey(3alleg4),   clear_keybuf(3alleg4),
       simulate_keypress(3alleg4), simulate_ukeypress(3alleg4)