Provided by: libbobcat-dev_4.08.02-2build1_amd64 bug

NAME

       FBB::LocalClientSocket - Client Socket connecting to a Server in the Unix Domain

SYNOPSIS

       #include <bobcat/localclientsocket>
       Linking option: -lbobcat

DESCRIPTION

       An  FBB::LocalClientSocket  may  be constructed to connect to a server process in the Unix
       Domain. The socket made available by the FBB:LocalClientSocket may be used to initialize a
       std::istream  and/or  std::ostream.  The std::istream is used to read information from the
       server process to which the FBB::LocalClientSocket connects, The std::ostream is  used  to
       send  information  to  the  server  process  to which the FBB::LocalClientSocket connects.
       Since a  socket  may  be  considered  a  file  descriptor  the  available  FBB::IFdStream,
       FBB::IFdStreamBuf,  FBB::OFdStream,  and  FBB::OFdStreamBuf classes may be used profitably
       here.  Note  that  having  available  a  socket  does  not  mean  that  this  defines  the
       communication  protocol. It is (still) the responsibility of the programmer to comply with
       an existing protocol or to implement a tailor-made protocol. The latter situation  implies
       that the sequence of input- and output operations is defined by the programmer.

NAMESPACE

       FBB
       All  constructors,  members,  operators  and manipulators, mentioned in this man-page, are
       defined in the namespace FBB.

INHERITS FROM

       FBB::LocalSocketBase

CONSTRUCTOR

       o      LocalClientSocket():
              This constructor merely creates a FBB::LocalClientSocket object. Before it  can  be
              used, its open() member must be called.

       o      LocalClientSocket(std::string const &name):
              This constructor initializes an FBB::LocalClientSocket object, using the named Unix
              Domain socket to connect to the server using  the  named  Unix  Domain  socket.  An
              FBB::Exception  is  thrown if the socket could not be constructed. The construction
              of the socket does not mean that a connection has  actually  been  established.  In
              order  to  connect  to the server, the member connect() (see below) should be used.
              The copy constructor is not available.

MEMBER FUNCTION

       o      int connect():
              This member returns a socket that can  be  used  to  communicate  with  the  server
              process.  An  FBB::Exception  exception  is  thrown  if the connection could not be
              established.

       o      open(std::string const &name):
              This  member  function  prepares  the  FBB::LocalClientSocket  object,  constructed
              earlier  using  the  default constructor, for use.  The named Unix Domain socket is
              used to connect to the server using the named Unix Domain socket. An FBB::Exception
              is  thrown  if  the socket could not be constructed. The construction of the socket
              does not mean that a connection has actually been established. In order to  connect
              to the server, the member connect() should be used.

EXAMPLE

       See also the localserversocket(3bobcat) example.

           #include <iostream>
           #include <bobcat/localclientsocket>
           #include <bobcat/ifdstream>
           #include <bobcat/ofdstream>

           using namespace std;
           using namespace FBB;

           int main(int argc, char **argv)
           try
           {
               if (argc == 1)
               {
                   cerr << "Provide filename representing the unix domain socket\n";
                   return 1;
               }

               LocalClientSocket client(argv[1]);
               int fd = client.connect();
               string line;

               cout << "Connecting to socket " << fd << endl;

               IFdStream in(fd);                 // stream to read from
               OFdStream out(fd);                // stream to write to

               while (true)
               {
                                           // Ask for a textline, stop if empty / none
                   cout << "? ";
                   if (!getline(cin, line) || line.length() == 0)
                       return 0;
                   cout << "Line read: " << line << endl;
                                           // Return the line to the server
                   out << line.c_str() << endl;
                   cout << "wrote line\n";

                                           // Wait for a reply from the server
                   getline(in, line);
                   cout << "Answer: " << line << endl;
               }
               return 0;
           }
           catch (Exception const &err)
           {
               cerr << err.what() << "\n" <<
                       "Can’t connect to " << argv[1] << ", port " << argv[2] << endl;
               return 1;
           }

FILES

       bobcat/localclientsocket - defines the class interface

SEE ALSO

       bobcat(7),      ifdstream(3bobcat),      ifdstreambuf(3bobcat),     clientsocket(3bobcat),
       localserversocket(3bobcat),         localsocketbase(3bobcat),          ofdstream(3bobcat),
       ofdstream(3bobcat)

BUGS

       None Reported.

DISTRIBUTION FILES

       o      bobcat_4.08.02-x.dsc: detached signature;

       o      bobcat_4.08.02-x.tar.gz: source archive;

       o      bobcat_4.08.02-x_i386.changes: change log;

       o      libbobcat1_4.08.02-x_*.deb: debian package holding the libraries;

       o      libbobcat1-dev_4.08.02-x_*.deb:  debian  package holding the libraries, headers and
              manual pages;

       o      http://sourceforge.net/projects/bobcat: public archive location;

BOBCAT

       Bobcat is an acronym of `Brokken’s Own Base Classes And Templates’.

COPYRIGHT

       This is free software, distributed under the terms  of  the  GNU  General  Public  License
       (GPL).

AUTHOR

       Frank B. Brokken (f.b.brokken@rug.nl).