Provided by: allegro4-doc_4.4.2-10_all
masked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game programming library.
#include <allegro.h> void masked_stretch_blit(BITMAP *source, BITMAP *dest, int source_x, source_y, source_w, source_h, int dest_x, dest_y, dest_w, dest_h);
Like masked_blit(), except it can scale images (so the source and destination rectangles don't need to be the same size). This routine doesn't do as much safety checking as the regular masked_blit(): in particular you must take care not to copy from areas outside the source bitmap. Moreover, the source must be a memory bitmap. Example: BITMAP *hud_overlay; ... /* Stretch hud overlay over the screen. */ masked_stretch_blit(hud_overlay, screen, 0, 0, hud_overlay->w, hud_overlay->h, 0, 0, SCREEN_W, SCREEN_H);
blit(3alleg4), masked_blit(3alleg4), stretch_blit(3alleg4), stretch_sprite(3alleg4)