Provided by: allegro4-doc_4.4.2-10_all bug


       masked_stretch_blit  -  Scales  a  rectangular  area  skipping pixels with the mask color.
       Allegro game programming library.


       #include <allegro.h>

       void masked_stretch_blit(BITMAP *source, BITMAP *dest, int source_x,  source_y,  source_w,
       source_h, int dest_x, dest_y, dest_w, dest_h);


       Like  masked_blit(),  except it can scale images (so the source and destination rectangles
       don't need to be the same size). This routine doesn't do as much safety  checking  as  the
       regular masked_blit(): in particular you must take care not to copy from areas outside the
       source bitmap. Moreover, the source must be a memory bitmap. Example:

          BITMAP *hud_overlay;
          /* Stretch hud overlay over the screen. */
          masked_stretch_blit(hud_overlay, screen, 0, 0,
                              hud_overlay->w, hud_overlay->h,
                              0, 0, SCREEN_W, SCREEN_H);


       blit(3alleg4), masked_blit(3alleg4), stretch_blit(3alleg4), stretch_sprite(3alleg4)