Provided by: libroar-dev_1.0~beta11-10_amd64 bug

NAME

       roar_simple_connect, roar_simple_connect2 - Opens a connection to RoarAudio's sound server

SYNOPSIS

       #include <roaraudio.h>

       int  roar_simple_connect  (struct  roar_connection * con, char * server, char * name); int
       roar_simple_connect2(struct roar_connection * con, char * server, char * name, int  flags,
       uint_least32_t timeout);

DESCRIPTION

       This  calls  opens  a  connection  to  the  RoarAudio's  sound  server.  To disconnect use
       roar_disconnect(3).

PARAMETERS

       con    The roar_connection object to be  filled  on  success  with  all  data  needed  for
              comunicating with the server.  This is used by nearly all other functions.

       server The  host  or  filename of the socket of the server. Should normally be NULL to try
              default locations.

       name   The name of this client. Should be the name of the  player  without  any  paths  or
              filenames.

       flags  Flags  used  to  connect  to  the  server.  Currently  only ROAR_ENUM_FLAG_NONE and
              ROAR_ENUM_FLAG_NONBLOCK are supported.  ROAR_ENUM_FLAG_NONBLOCK  disables  some  of
              the server location features.

       timeout
              Timeout  for  the  connection. A value of zero means no timeout. Currently timeouts
              are not supported.

RETURN VALUE

       On success these calls return 0.  On error, -1 is returned.

EXAMPLES

       FIXME

SEE ALSO

       roar_disconnect(3), libroar(7), RoarAudio(7).