Provided by: allegro4-doc_4.4.2-10_all bug


       rotate_sprite_lit - Rotates a sprite. Allegro game programming library.


       #include <allegro.h>

       void rotate_sprite_lit(BITMAP *bmp, BITMAP *sprite,

       int x, int y, fixed angle);


       Draws  the  sprite  image  onto  the  bitmap. It is placed with its top left corner at the
       specified position, then rotated by the specified angle around its centre. The angle is  a
       fixed  point  16.16  number in the same format used by the fixed point trig routines, with
       256 equal to a full circle, 64 a right angle, etc. All rotation functions can draw between
       any two bitmaps, even screen bitmaps or bitmaps of different color depth.

       Positive  increments  of the angle will make the sprite rotate clockwise on the screen, as
       demonstrated by the Allegro example.


       draw_lit_sprite(3alleg4),                               rotate_scaled_sprite_lit(3alleg4),
       rotate_sprite_v_flip_lit(3alleg4),               rotate_scaled_sprite_v_flip_lit(3alleg4),
       pivot_sprite_lit(3alleg4),                               pivot_sprite_v_flip_lit(3alleg4),
       pivot_scaled_sprite_lit(3alleg4),                 pivot_scaled_sprite_v_flip_lit(3alleg4),
       itofix(3alleg4), exsprite(3alleg4)