Provided by: allegro4-doc_4.4.2-10_all bug

NAME

       stop_sample - Stops a sample from playing. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void stop_sample(const SAMPLE *spl);

DESCRIPTION

       Stop  a  sample  from  playing, which is required if you have set a sample going in looped
       mode. If there are several copies of the sample playing, it will stop them all.  You  must
       still destroy the sample using destroy_sample().

SEE ALSO

       play_sample(3alleg4), destroy_sample(3alleg4)