Provided by: caveexpress_2.4+git20160609-4_amd64 bug

NAME

       caveexpress - 2D platformer with physics-based gameplay

SYNOPSIS

       caveexpress [option]

DESCRIPTION

       Caveexpress  is  a classic 2D platformer with physics-based gameplay and dozens of levels.
       Master your pedal-powered flying machine to  pick  up  packages  from  your  cave-dwelling
       clients and drop them off at the collection point.

       But  beware!  Mighty  mastodons,  terrifying  pterodactyls and others would rather see you
       extinct.

OPTIONS

       -server
              Start the server for the game (headless mode).

       -set <varname> <value>
              Change the value of a config variable.

CONSOLE COMMANDS

       Open the in-game console with SHIFT+ESC. Just type a config variable name there to get the
       current  value.  The  console  commands can also be triggered from the commandline by just
       putting a - in front of it.

       -loglevel <LEVEL>
              Possible level values are: TRACE, DEBUG, INFO, WARN, ERROR

CONFIG VARIABLES

       These variables can be modified by using the -set command - or by providing default values
       for  some of them in the config.lua file in the asset directory. You can override any file
       by  putting  it  into  the   same   subdir   as   in   your   installation   folder   into
       ~/.local/share/caveexpress

       alreadyrated

       amountoffruitsforanewlife

       blue

       box2d_contactimpulse
              If physics debug rendering is activated, this can add more details to it

       box2d_contactnormals
              If physics debug rendering is activated, this can add more details to it

       box2d_frictionnormals
              If physics debug rendering is activated, this can add more details to it

       damagethreshold

       debug

       debugSleep

       debugentity

       debugui

       editor-lastmap

       forcefingercontrol

       fpslimit

       frontend
              Change  the  rendering frontend that is used by the game. Possible values are: sdl,
              opengl and opengles2

       fruitcollectdelayforanewlife

       fruithitpoints

       fullscreen
              Set to false to start in windowed mode - also see width and height vars.

       gamecontroller

       gamecontrollertriggeraxis

       godmode

       googleplaystate

       grabmouse

       green

       height -1 will pick the desktop height

       language

       launchcount

       mapfinishedcounter

       maxhitpoints

       maxzoom

       minzoom

       mode

       mousespeed

       musicvolume

       name   The user name that is used in multiplayer games

       ncurses
              If you start in headless mode via -server you can disable the ncurses interface  by
              setting this to false

       network

       npcflyingspeed

       particles

       persister

       port

       red

       referencetimefactor

       renderer
              If  you  have  frontend  set to sdl, you can change the renderer that sdl is using.
              Refer to the SDL documentation for a list of valid options here.

       rendertotexture

       servername

       showcursor

       showfps

       sound

       soundengine

       testpayment

       testscreenpadding

       texturesize

       volume

       vsync

       waterparticle

       width  -1 will pick the desktop width

HOMEPAGE

       http://www.caveproductions.org

COPYRIGHT

       Copyright © 2014-2016 by Martin Gerhardy. Licensed under GPL3 - assets CC-BY-SA 3