Provided by: hyperrogue_10.0g-1_amd64 bug

NAME

       hyper - non-euclidean graphical rogue-like game

SYNOPSIS

       hyper

DESCRIPTION

       This manual page documents briefly the hyper game.

       HyperRogue  is a game in which the player collects treasures and fights monsters -- rogue-
       like but for the fact that it is played on the  hyperbolic  plane  and  not  in  euclidean
       space.

OPTIONS

       Most configuration can be accessed inside the game after pressing the v key.

       Some configured options can be overridden from the command line:

       -c configfile
              Instead of the default ~/.hyperrogue.ini, read and write the configuration from the
              specified configfile.

       -s highscorefile
              Instead of the default ~/.hyperrogue.log, read  and  write  high  scores  from  the
              specified highscorefile.

       -f     Start in fulls screen mode.

       -w     Start in windowed mode.

       -e     Use Escher stype graphics.

       -a     Use ASCII stype graphics.

       -p     Use plain graphics.

       -r WxHxF
              Set the resolution to W times H, and font size to F.

       -h, --help
              Show summary of options.

       -v, --version
              Show version of program.

SEE ALSO

       In-game  help is available after pressing F1. It is context sensitive; put the cursor away
       from user interface elements and press F1 then for general help.

       The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.

HIDDEN FEATURES

       By pressing F6, the builtin polygon  editor  is  invoked.  It  is  not  a  fully  featured
       hyperbolic  geometry  program,  but  is  useful for designing individual player characters
       (using which requires modifications to the game's source code). Again, F1 displays a  help
       screen.

       Some advanced options are available by pressing Fn keys inside the v configuration menu:

       F4     Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).

       F7     Save a screenshot in BMP format in the current directory.

       F8     Save a high resolution screenshot with different backgrounds.

       F9     Enter demo mode (give many items, and denser worlds).

AUTHOR

       HyperRogue was written by Zeno Rogue.

       This  manual page was written by chrysn <chrysn@fsfe.org>, for the Debian project (and may
       be used by others).

                                            2013-08-02                                   HYPER(6)