Provided by: 0ad_0.0.22-4_amd64 bug

NAME

       0ad - A real-time strategy game of ancient warfare

SYNOPSIS

       0ad [options]

DESCRIPTION

       0  A.D. is a free, open-source, cross-platform real-time strategy game of ancient warfare.
       As the military leader of an ancient civilisation, you must gather the resources you  need
       to raise a military force capable of dominating your enemies.

OPTIONS

   Basic gameplay
       -autostart
              Load a map instead of showing main menu (see below).

       -editor
              Launch the Atlas scenario editor.

       -mod NAME
              Start the game using NAME mod.

       -quickstart
              Load faster (disables audio and some system info logging).

   Autostart
       -autostart=NAME
              Map NAME for scenario, or rms name for random map.

       -autostart-ai=PLAYER:AI
              Adds named AI to the given PLAYER (e.g. 2:testbot).

   Multiplayer
       -autostart-playername=NAME
              Multiplayer local player NAME (default 'anonymous').

       -autostart-host
              Multiplayer host mode.

       -autostart-players=NUMBER
              Multiplayer host: NUMBER of client players (default 2).

       -autostart-client
              Multiplayer client mode.

       -autostart-ip=IP
              Multiplayer client: connect to this host IP.

   Random maps only
       -autostart-random
              Random map.

       -autostart-random=SEED
              Random map with SEED value (default 0, use -1 for random).

       -autostart-size=TILES
              Random map SIZE in tiles (default 192).

       -autostart-players=NUMBER
              NUMBER of players on random map.

   Configuration
       -conf:KEY=VALUE
              Set a config value (overrides the contents of system.cfg).

       -g=F   Set the gamma correction to 'F' (default 1.0).

       -nosound
              Disable audio.

       -onlyPublicFiles
              Force game to use only the public (default) mod.

       -shadows
              Enable shadows.

       -vsync Enable VSync, i.e. lock FPS to monitor refresh rate.

       -xres=N
              Set screen X resolution to 'N'.

       -yres=N
              Set screen Y resolution to 'N'.

   Advanced / diagnostic
       -dumpSchema
              Creates  a file entity.rng in the working directory, containing complete entity XML
              schema, used by various analysis tools.

       -replay=PATH
              Non-visual replay of a previous game, used for analysis purposes.  PATH  is  system
              path to commands.txt containing simulation log.

       -writableRoot
              Store  runtime  game  data  in  root  data  directory  (only  use if you have write
              permissions on that directory).

   Archive builder
       -archivebuild=PATH
              System PATH of the base directory containing mod data to be archived/precached.

       -archivebuild-output=PATH
              System PATH to output of the resulting .zip archive (use with archivebuild).

       -archivebuild-compress
              Enable deflate compression in the .zip (no zip  compression  by  default  since  it
              hurts compression of release packages).

FILES

       ~/.config/0ad/config/local.cfg
              User  specific  settings. You may put in this file any user specific settings using
              the same syntax of the default settings file.

       0 A.D. also uses the ~/.cache/0ad/ , ~/.config/0ad/  and  ~/.local/share/0ad/  directories
       for other user specific files, such as texture cache, screenshots and saved games.

SEE ALSO

       http://wildfiregames.com/0ad/
              0 A.D. main web site.

       http://trac.wildfiregames.com/
              0 A.D. wiki and developer web site.

AUTHOR

       0ad was written by the 0 A.D. Team.

       This  manual  page  was  written  by  Fabio Pedretti <fabio.ped@libero.it>, for the Debian
       project (and may be used by others). Permission is  granted  to  copy,  distribute  and/or
       modify  this  document under the terms of the GNU General Public License, Version 2 or any
       later version published by the Free Software Foundation.

       On Debian systems, the complete text of the GNU General Public License  can  be  found  in
       /usr/share/common-licenses/GPL-2.

                                          April 7, 2012                                    0AD(6)