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NAME

       romanboy - Draws a 3d immersion of the real projective plane that smoothly deforms between
       the Roman surface and the Boy surface.

SYNOPSIS

       romanboy [-display host:display.screen]  [-install]  [-visual  visual]  [-window]  [-root]
       [-delay   usecs]   [-fps]  [-mode  display-mode]  [-wireframe]  [-surface]  [-transparent]
       [-appearance appearance] [-solid]  [-distance-bands]  [-direction-bands]  [-colors  color-
       scheme]  [-twosided-colors]  [-distance-colors] [-direction-colors] [-view-mode view-mode]
       [-walk]  [-turn]  [-no-deform]  [-deformation-speed  float]  [-initial-deformation  float]
       [-roman]   [-boy]   [-surface-order   number]   [-orientation-marks]   [-projection  mode]
       [-perspective] [-orthographic] [-speed-x float] [-speed-y float] [-speed-z float]  [-walk-
       direction float] [-walk-speed float]

DESCRIPTION

       The  romanboy  program  shows  a  3d  immersion of the real projective plane that smoothly
       deforms between the Roman surface and the Boy surface.  You can  walk  on  the  projective
       plane  or  turn  in  3d.   The  smooth  deformation  (homotopy)  between  these two famous
       immersions of the real projective plane was constructed by François Apéry.

       The real projective plane is a non-orientable surface.  To make this  apparent,  the  two-
       sided  color mode can be used.  Alternatively, orientation markers (curling arrows) can be
       drawn as a texture map on the surface of the  projective  plane.   While  walking  on  the
       projective  plane,  you  will  notice  that  the orientation of the curling arrows changes
       (which it must because the projective plane is non-orientable).

       The real projective plane is a model for the projective geometry in 2d space.   One  point
       can  be  singled  out  as  the origin.  A line can be singled out as the line at infinity,
       i.e., a line that lies at an infinite distance to the origin.  The  line  at  infinity  is
       topologically  a circle.  Points on the line at infinity are also used to model directions
       in projective geometry.  The origin can be visualized in different  manners.   When  using
       distance  colors,  the origin is the point that is displayed as fully saturated red, which
       is  easier  to  see  as  the  center  of  the  reddish  area  on  the  projective   plane.
       Alternatively,  when  using distance bands, the origin is the center of the only band that
       projects to a disk.  When using direction  bands,  the  origin  is  the  point  where  all
       direction  bands  collapse  to  a  point.   Finally,  when  orientation  markers are being
       displayed, the origin the the point where all orientation  markers  are  compressed  to  a
       point.   The  line  at  infinity  can  also  be  visualized in different ways.  When using
       distance colors, the line at infinity is the line that is  displayed  as  fully  saturated
       magenta.   When  two-sided  colors are used, the line at infinity lies at the points where
       the red and green "sides" of the projective plane meet (of  course,  the  real  projective
       plane only has one side, so this is a design choice of the visualization).  Alternatively,
       when orientation markers are being displayed, the line at infinity is the place where  the
       orientation markers change their orientation.

       Note  that  when the projective plane is displayed with bands, the orientation markers are
       placed in the middle of the bands.  For distance bands, the bands are chosen in such a way
       that  the band at the origin is only half as wide as the remaining bands, which results in
       a disk being displayed at the origin that has the same diameter as  the  remaining  bands.
       This  choice, however, also implies that the band at infinity is half as wide as the other
       bands.  Since the projective plane is attached to itself (in a complicated fashion) at the
       line  at  infinity,  effectively  the  band  at infinity is again as wide as the remaining
       bands.  However, since the orientation markers are displayed in the middle of  the  bands,
       this  means  that  only one half of the orientation markers will be displayed twice at the
       line at infinity if distance bands are used.  If  direction  bands  are  used  or  if  the
       projective  plane  is  displayed as a solid surface, the orientation markers are displayed
       fully at the respective sides of the line at infinity.

       The immersed projective plane can be projected  to  the  screen  either  perspectively  or
       orthographically.  When using the walking modes, perspective projection to the screen will
       be used.

       There are three display modes for  the  projective  plane:  mesh  (wireframe),  solid,  or
       transparent.  Furthermore, the appearance of the projective plane can be as a solid object
       or as a set of see-through bands.  The bands can be distance bands, i.e., bands  that  lie
       at  increasing  distances  from  the  origin,  or direction bands, i.e., bands that lie at
       increasing angles with respect to the origin.

       When the projective plane is displayed with direction bands, you will be able to see  that
       each  direction  band (modulo the "pinching" at the origin) is a Moebius strip, which also
       shows that the projective plane is non-orientable.

       Finally, the colors with with the projective plane is  drawn  can  be  set  to  two-sided,
       distance,  or direction.  In two-sided mode, the projective plane is drawn with red on one
       "side" and green on the "other side".  As described above, the projective plane  only  has
       one  side,  so  the  color  jumps from red to green along the line at infinity.  This mode
       enables you to see that the projective plane is non-orientable.   In  distance  mode,  the
       projective  plane  is displayed with fully saturated colors that depend on the distance of
       the points on the projective plane to the origin.  The origin is  displayed  in  red,  the
       line  at  infinity  is  displayed  in  magenta.   If  the projective plane is displayed as
       distance bands, each band will be displayed with a different color.   In  direction  mode,
       the  projective plane is displayed with fully saturated colors that depend on the angle of
       the points on the projective plane  with  respect  to  the  origin.   Angles  in  opposite
       directions  to the origin (e.g., 15 and 205 degrees) are displayed in the same color since
       they are projectively equivalent.  If the  projective  plane  is  displayed  as  direction
       bands, each band will be displayed with a different color.

       The rotation speed for each of the three coordinate axes around which the projective plane
       rotates can be chosen.

       Furthermore, in the walking mode the walking direction  in  the  2d  base  square  of  the
       projective  plane  and the walking speed can be chosen.  The walking direction is measured
       as an angle in degrees in the 2d square that forms the coordinate system of the surface of
       the  projective  plane.   A  value  of 0 or 180 means that the walk is along a circle at a
       randomly chosen distance from the origin (parallel to a distance band).  A value of 90  or
       270  means  that  the  walk  is  directly from the origin to the line at infinity and back
       (analogous to a direction band).  Any other value results in a curved path from the origin
       to the line at infinity and back.

       By  default, the immersion of the real projective plane smoothly deforms between the Roman
       and Boy surfaces.  It is possible to choose the speed of the deformation.  Furthermore, it
       is  possible  to switch the deformation off.  It is also possible to determine the initial
       deformation of the immersion.  This is mostly useful if the deformation is  switched  off,
       in which case it will determine the appearance of the surface.

       As  a  final  option,  it  is  possible  to  display generalized versions of the immersion
       discussed above by specifying the order of the surface.  The default surface  order  of  3
       results in the immersion of the real projective described above.  The surface order can be
       chosen between 2 and 9.  Odd surface orders result in generalized immersions of  the  real
       projective  plane, while even numbers result in a immersion of a topological sphere (which
       is orientable).  The most interesting even case is a surface order of 2, which results  in
       an  immersion  of  the  halfway  model  of  Morin's sphere eversion (if the deformation is
       switched off).

       This program is inspired by François Apéry's book "Models of the Real  Projective  Plane",
       Vieweg, 1987.

OPTIONS

       romanboy accepts the following options:

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -install
               Install a private colormap for the window.

       -visual visual
               Specify  which visual to use.  Legal values are the name of a visual class, or the
               id number (decimal or hex) of a specific visual.

       -delay microseconds
               How much of a delay should be introduced between steps of the animation.   Default
               10000, or 1/100th second.

       -fps    Display the current frame rate, CPU load, and polygon count.

       The  following  four  options  are  mutually exclusive.  They determine how the projective
       plane is displayed.

       -mode random
               Display the projective plane in a random display mode (default).

       -mode wireframe (Shortcut: -wireframe)
               Display the projective plane as a wireframe mesh.

       -mode surface (Shortcut: -surface)
               Display the projective plane as a solid surface.

       -mode transparent (Shortcut: -transparent)
               Display the projective plane as a transparent surface.

       The following four options are mutually exclusive.  They determine the appearance  of  the
       projective plane.

       -appearance random
               Display the projective plane with a random appearance (default).

       -appearance solid (Shortcut: -solid)
               Display the projective plane as a solid object.

       -appearance distance-bands (Shortcut: -distance-bands)
               Display the projective plane as see-through bands that lie at increasing distances
               from the origin.

       -appearance direction-bands (Shortcut: -direction-bands)
               Display the projective plane as see-through bands that lie  at  increasing  angles
               with respect to the origin.

       The  following  four  options  are  mutually  exclusive.   They determine how to color the
       projective plane.

       -colors random
               Display the projective plane with a random color scheme (default).

       -colors twosided (Shortcut: -twosided-colors)
               Display the projective plane with two colors: red on one "side" and green  on  the
               "other side."  Note that the line at infinity lies at the points where the red and
               green "sides" of the projective plane meet, i.e., where  the  orientation  of  the
               projective plane reverses.

       -colors distance (Shortcut: -distance-colors)
               Display  the  projective  plane  with  fully  saturated  colors that depend on the
               distance of the points on the projective plane  to  the  origin.   The  origin  is
               displayed in red, the line at infinity is displayed in magenta.  If the projective
               plane is displayed as distance bands, each band will be displayed with a different
               color.

       -colors direction (Shortcut: -direction-colors)
               Display  the projective plane with fully saturated colors that depend on the angle
               of the points on the projective plane with  respect  to  the  origin.   Angles  in
               opposite  directions to the origin (e.g., 15 and 205 degrees) are displayed in the
               same color since they are projectively equivalent.  If  the  projective  plane  is
               displayed as direction bands, each band will be displayed with a different color.

       The  following  three  options  are  mutually  exclusive.   They determine how to view the
       projective plane.

       -view-mode random
               View the projective plane in a random view mode (default).

       -view-mode turn (Shortcut: -turn)
               View the projective plane while it turns in 3d.

       -view-mode walk (Shortcut: -walk)
               View the projective plane as if walking on its surface.

       The following options determine whether the surface is being deformed.

       -deform Deform the surface smoothly between the Roman and Boy surfaces (default).

       -no-deform
               Don't deform the surface.

       The following option determines the deformation speed.

       -deformation-speed float
               The deformation speed is measured  in  percent  of  some  sensible  maximum  speed
               (default: 10.0).

       The  following  options  determine  the  initial deformation of the surface.  As described
       above, this is mostly useful if -no-deform is specified.

       -initial-deformation float
               The initial deformation is specified as a number between 0 and 1000.  A value of 0
               corresponds  to  the  Roman  surface, while a value of 1000 corresponds to the Boy
               surface.  The default value is 1000.

       -roman  This is a shortcut for -initial-deformation 0.

       -boy    This is a shortcut for -initial-deformation 1000.

       The following option determines the order of the surface to be displayed.

       -surface-order number
               The surface order can be set to values between 2 and 9 (default: 3).  As described
               above,  odd surface orders result in generalized immersions of the real projective
               plane, while even numbers result in a immersion of a topological sphere.

       The following options determine whether orientation marks  are  shown  on  the  projective
       plane.

       -orientation-marks
               Display orientation marks on the projective plane.

       -no-orientation-marks
               Don't display orientation marks on the projective plane (default).

       The  following  three  options  are mutually exclusive.  They determine how the projective
       plane is projected from 3d to 2d (i.e., to the screen).

       -projection random
               Project the projective plane  from  3d  to  2d  using  a  random  projection  mode
               (default).

       -projection perspective (Shortcut: -perspective)
               Project the projective plane from 3d to 2d using a perspective projection.

       -projection orthographic (Shortcut: -orthographic)
               Project the projective plane from 3d to 2d using an orthographic projection.

       The  following  three  options determine the rotation speed of the projective plane around
       the three possible axes.  The rotation speed is measured in degrees per frame.  The speeds
       should  be  set to relatively small values, e.g., less than 4 in magnitude.  In walk mode,
       all speeds are ignored.

       -speed-x float
               Rotation speed around the x axis (default: 1.1).

       -speed-y float
               Rotation speed around the y axis (default: 1.3).

       -speed-z float
               Rotation speed around the z axis (default: 1.5).

       The following two options determine the walking speed and direction.

       -walk-direction float
               The walking direction is measured as an angle in degrees in  the  2d  square  that
               forms  the  coordinate  system  of  the  surface of the projective plane (default:
               83.0).  A value of 0 or 180 means that the walk is along a circle  at  a  randomly
               chosen  distance  from the origin (parallel to a distance band).  A value of 90 or
               270 means that the walk is directly from the origin to the line  at  infinity  and
               back  (analogous  to  a direction band).  Any other value results in a curved path
               from the origin to the line at infinity and back.

       -walk-speed float
               The walking speed is measured in percent of some sensible maximum speed  (default:
               20.0).

INTERACTION

       If you run this program in standalone mode in its turn mode, you can rotate the projective
       plane by dragging the mouse while pressing  the  left  mouse  button.   This  rotates  the
       projective  plane  in  3d.  To examine the projective plane at your leisure, it is best to
       set all speeds to 0.  Otherwise, the projective plane will rotate  while  the  left  mouse
       button is not pressed.  This kind of interaction is not available in the walk mode.

ENVIRONMENT

       DISPLAY to get the default host and display number.

       XENVIRONMENT
               to  get  the name of a resource file that overrides the global resources stored in
               the RESOURCE_MANAGER property.

SEE ALSO

       X(1), xscreensaver(1)

COPYRIGHT

       Copyright © 2013-2014 by Carsten Steger.  Permission to use, copy, modify, distribute, and
       sell  this  software  and its documentation for any purpose is hereby granted without fee,
       provided that the above copyright notice appear in all copies and that both that copyright
       notice  and this permission notice appear in supporting documentation.  No representations
       are made about the suitability of this software for any purpose.  It is provided  "as  is"
       without express or implied warranty.

AUTHOR

       Carsten Steger <carsten@mirsanmir.org>, 03-oct-2014.