Provided by: orbital-eunuchs-sniper_1.30+svn20070601-4build1_amd64 bug

NAME

       snipe2d — Orbital Eunuchs Sniper is an overhead shooting game

SYNOPSIS

       snipe2d

DESCRIPTION

       This manual page documents briefly the snipe2d game.

       This manual page was written for the Debian distribution because the original program does
       not have a manual page.

       Orbital Eunuchs Sniper is an overhead shooting game. You (the Eunuch on the orbital  laser
       platform)  are tasked with protecting the VIPs (blue) from the terrorists (red)!  You view
       a city from overhead, from the point of a view of an orbiting satellite.  Your laser takes
       some time to recharge.

OPTIONS

       These  programs  follow the usual GNU command line syntax, with long options starting with
       two dashes (`-').  A summary of options is included below.  For  a  complete  description,
       see the Info files.

       -h           --help
                 Show summary of options.

       -a           --audio
                 Start with audio.

       -n           --noaudio
                 Start without audio.

       -f           --fullscreen
                 Start in fullscreen mode.

       -w           --windows
                 Start in a window.

       -1           --diff1
                 Difficulty 1 (Easy).

       -2           --diff2
                 Difficulty 2 (Medium).

       -3           --diff3
                 Difficulty 3 (Hard).

KEY BINDINGS

       Left Mouse Button - Fire

       Right Mouse Button - Mouse Zoom

       Mouse Wheel - Zoom

       V - rotate through crosshair verbosity

       S - take screenshot ("screenshot.bmp")

       P - pause

       ESC - end game

       Control-Z - iconify window (and pause)

       Alt-Enter - toggle fullscreen

       Control-G - toggle input grab

PLAYING

       Control  the targeting crosshairs with the mouse.  Fire the weapon with Left Mouse Button.
       Zoom with the mousewheel, or hold down Right Mouse Button while moving the mouse up/down.

IN-GAME VIEW

       VIPs are marked with blue reticles.  Terrorists (the enemy) are marked with red  reticles.
       Innocent  pedestrians  are  marked with white reticles.  Missed shots (craters) are marked
       with black reticles.  Blue lines indicate the destinations of VIPs.   Red  lines  indicate
       the  target/destination  of  the  terrorists.   Dot  markers on the screen edge indication
       positions beyond the current view borders.  Around the crosshairs  are  information  about
       the  satellite  and  any  targeted  persons.   Rotate  through  the  amount of information
       displayed by pressing 'V'.

AUTHOR

       This manual page was written by Kees Cook kees@outflux.net for the Debian system (but  may
       be used by others).  Permission is granted to copy, distribute and/or modify this document
       under the terms of the GNU General Public License, Version 2 any later  version  published
       by the Free Software Foundation.

       On  Debian  systems,  the  complete text of the GNU General Public License can be found in
       /usr/share/common-licenses/GPL.

                                                                                       SNIPE2D(6)