Provided by: blender-data_2.79.b+dfsg0-4_all bug

NAME

       blender - a 3D modelling and rendering package

SYNOPSIS

       blender [args ...] [file] [args ...]

DESCRIPTION

       blender is a 3D modelling and rendering package. Originating as the in-house software of a
       high quality animation studio, Blender has proven to be an extremely  fast  and  versatile
       design  instrument.  The  software has a personal touch, offering a unique approach to the
       world of Three Dimensions.

       Use Blender to create TV commercials, to make technical visualizations, business graphics,
       to  create  content  for  games,  or design user interfaces. You can easy build and manage
       complex environments. The renderer is versatile and extremely fast.  All  basic  animation
       principles (curves & keys) are well implemented.

       http://www.blender.org

OPTIONS

       Color  management:  using fallback mode for management Blender 2.79 (sub 0) Usage: blender
       [args ...] [file] [args ...]

   Render Options:
       -b or --background
              Run in background (often used for UI-less rendering).

       -a or --render-anim
              Render frames from start to end (inclusive).

       -S or --scene <name>
              Set the active scene <name> for rendering.

       -f or --render-frame <frame>
              Render frame <frame> and save it.

              * +<frame> start frame relative, -<frame> end frame relative.
              * A comma separated list of frames can also be used (no spaces).
              * A range of frames can be expressed using '..' seperator  between  the  first  and
              last frames (inclusive).

       -s or --frame-start <frame>
              Set start to frame <frame>, supports +/- for relative frames too.

       -e or --frame-end <frame>
              Set end to frame <frame>, supports +/- for relative frames too.

       -j or --frame-jump <frames>
              Set number of frames to step forward after each rendered frame.

       -o or --render-output <path>
              Set the render path and file name.
              Use '//' at the start of the path to render relative to the blend-file.

              The  '#'  characters  are  replaced  by  the  frame number, and used to define zero
              padding.

              * 'ani_##_test.png' becomes 'ani_01_test.png'
              * 'test-######.png' becomes 'test-000001.png'

              When the filename does not contain '#', The suffix '####' is added to the filename.

              The frame number will be added at the end of the filename, eg:
              # blender -b foobar.blend -o //render_ -F PNG -x 1 -a

       -E or --engine <engine>
              Specify the render engine.
              Use -E help to list available engines.

       -t or --threads <threads>
              Use amount of <threads> for rendering and other operations
              [1-1024], 0 for systems processor count.

   Format Options:
       -F or --render-format <format>
              Set the render format.
              Valid options are 'TGA' 'RAWTGA' 'JPEG'  'IRIS'  'IRIZ'  'AVIRAW'  'AVIJPEG'  'PNG'
              'BMP'

              Formats  that  can  be  compiled  into Blender, not available on all systems: 'HDR'
              'TIFF' 'EXR' 'MULTILAYER'

       -x or --use-extension <bool>
              Set option to add the file extension to the end of the file.

   Animation Playback Options:
       -a or --render-anim
              Render frames from start to end (inclusive).

   Window Options:
       -w or --window-border
              Force opening with borders.

       -W or --window-borderless
              Force opening without borders.

       -p or --window-geometry <sx> <sy> <w> <h>
              Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.

       -con or --start-console
              Start with the console window open (ignored if -b is set), (Windows only).

       --no-native-pixels
              Do not use native pixel size, for high resolution displays (MacBook 'Retina').

   Game Engine Specific Options:
       -g Game Engine specific options

                Run on 50 hertz without dropping frames.
                Use Vertex Arrays for rendering (usually faster).
                No Texture Mipmapping.
                Linear Texture Mipmapping instead of Nearest (default).

   Python Options:
       -y or --enable-autoexec
              Enable automatic Python script execution.

       -Y or --disable-autoexec
              Disable automatic Python script execution (pydrivers & startup scripts),  (compiled
              as non-standard default).

       -P or --python <filename>
              Run the given Python script file.

       --python-text <name>
              Run the given Python script text block.

       --python-expr <expression>
              Run the given expression as a Python script.

       --python-console
              Run Blender with an interactive console.

       --python-exit-code
              Set the exit-code in [0..255] to exit if a Python exception is raised
              (only for scripts executed from the command line), zero disables.

       --addons
              Comma separated list of add-ons (no spaces).

   Debug Options:
       -d or --debug
              Turn debugging on.

              * Enables memory error detection
              * Disables mouse grab (to interact with a debugger in some cases)
              * Keeps Python's 'sys.stdin' rather than setting it to None

       --debug-value <value>
              Set debug value of <value> on startup.

       --debug-events
              Enable debug messages for the event system.

       --debug-ffmpeg
              Enable debug messages from FFmpeg library.

       --debug-handlers
              Enable debug messages for event handling.

       --debug-libmv
              Enable debug messages from libmv library.

       --debug-cycles
              Enable debug messages from Cycles.

       --debug-memory
              Enable fully guarded memory allocation and debugging.

       --debug-jobs
              Enable time profiling for background jobs.

       --debug-python
              Enable debug messages for Python.

       --debug-depsgraph
              Enable debug messages from dependency graph.

       --debug-depsgraph-no-threads
              Switch dependency graph to a single threaded evaluation.

       --debug-gpumem
              Enable GPU memory stats in status bar.

       --debug-wm
              Enable debug messages for the window manager, also prints every operator call.

       --debug-all
              Enable all debug messages.

       --debug-io
              Enable debug messages for I/O (collada, ...).

       --debug-fpe
              Enable floating point exceptions.

       --disable-crash-handler
              Disable the crash handler.

   Misc Options:
       --factory-startup
              Skip reading the BLENDER_STARTUP_FILE in the users home directory.

       --env-system-datafiles
              Set the BLENDER_SYSTEM_DATAFILES environment variable.

       --env-system-scripts
              Set the BLENDER_SYSTEM_SCRIPTS environment variable.

       --env-system-python
              Set the BLENDER_SYSTEM_PYTHON environment variable.

       -nojoystick
              Disable joystick support.

       -noglsl
              Disable GLSL shading.

       -noaudio
              Force sound system to None.

       -setaudio
              Force sound system to a specific device.

       -h or --help
              Print this help text and exit.

       -v or --version
              Print Blender version and exit.

       --
              End  option  processing,  following arguments passed unchanged. Access via Python's
              'sys.argv'.

   Experimental Features:
       --enable-new-depsgraph
              Use new dependency graph.

       --enable-new-basic-shader-glsl
              Use new GLSL basic shader.

   Other Options:
       /?
              Print this help text and exit (windows only).

       --disable-abort-handler
              Disable the abort handler.

       -a <options> <file(s)>
              Playback <file(s)>, only operates this way when not running in background.

              -p <sx> <sy>
                Open with lower left corner at <sx>, <sy>.
              -m
                Read from disk (Do not buffer).
              -f <fps> <fps-base>
                Specify FPS to start with.
              -j <frame>
                Set frame step to <frame>.
              -s <frame>
                Play from <frame>.
              -e <frame>
                Play until <frame>.

       --debug-freestyle
              Enable debug messages for FreeStyle.

       --debug-gpu
              Enable gpu debug context and information for OpenGL 4.3+.

       --verbose <verbose>
              Set logging verbosity level.

       -R
              Register blend-file extension, then exit (Windows only).

       -r
              Silently register blend-file extension, then exit (Windows only).

   Argument Parsing:
        Arguments must be separated by white space, eg:
         # blender -ba test.blend
         ...will ignore the 'a'.
         # blender -b test.blend -f8
         ...will ignore '8' because there is no space between the '-f' and the frame value.

   Argument Order:
        Arguments are executed in the order they are given. eg:
         # blender --background test.blend --render-frame 1 --render-output '/tmp'
         ...will not render to '/tmp' because '--render-frame 1' renders before the  output  path
       is set.
         # blender --background --render-output /tmp test.blend --render-frame 1
         ...will not render to '/tmp' because loading the blend-file overwrites the render output
       that was set.
         # blender --background test.blend --render-output /tmp --render-frame 1
         ...works as expected.

ENVIRONMENT VARIABLES

         $BLENDER_USER_CONFIG      Directory for user configuration files.
         $BLENDER_USER_SCRIPTS     Directory for user scripts.
         $BLENDER_SYSTEM_SCRIPTS   Directory for system wide scripts.
         $BLENDER_USER_DATAFILES   Directory for user data files (icons, translations, ..).
         $BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
         $BLENDER_SYSTEM_PYTHON    Directory for system Python libraries.
         $TMP or $TMPDIR           Store temporary files here.
         $PYTHONHOME               Path to the Python directory, eg. /usr/lib/python.

SEE ALSO

       luxrender(1)

AUTHORS

       This manpage was written for a Debian  GNU/Linux  system  by  Daniel  Mester  <mester@uni-
       bremen.de>  and  updated  by  Cyril  Brulebois  <cyril.brulebois@enst-bretagne.fr> and Dan
       Eicher <dan@trollwerks.org>.

Blender management: using fallback mode foJulyn22,m2018                                BLENDER(1)