Provided by: blender-data_2.79.b+dfsg0-4_all bug

NAME

       blenderplayer - the blender game engine runner

SYNOPSIS

       usage:    blenderplayer  [-w  [w  h  l  t]]  [-f  [fw fh fb ff]] [-g gamengineoptions] [-s
       stereomode] [-m aasamples] filename.blend

DESCRIPTION

       blenderplayer is the 3D and physics game engine

OPTIONS

       -h : Prints this command summary

       -w : display in a window
         optional parameters
           w = window width
           h = window height
           l = window left coordinate
           t = window top coordinate
           Note: If w or h is defined, both must be defined.
           Also, if l or t is defined, all options must be used.

       -f : start game in full screen mode
         optional parameters
           fw = full screen mode pixel width
           fh = full screen mode pixel height
           fb = full screen mode bits per pixel
           ff = full screen mode frequency
           Note: If fw or fh is defined, both must be defined.
           Also, if fb is used, fw and fh must be used. ff requires all options.

       -s : start player in stereo

           depending on the type of stereo you want:

           stereomode: hwpageflip
               (Quad buffered shutter glasses)

           syncdoubling
               (Above Below)

           sidebyside
               (Left Right)

           anaglyph
               (Red-Blue glasses)

           vinterlace
               (Vertical interlace for autostereo display)

       -D : start player in dome mode

           Optional parameters:

               angle = field of view in degrees

               tilt  = tilt angle in degrees

               warpdata = a file to use for warping the image (absolute path)

               mode = fisheye (Fisheye), truncatedfront (Front-Truncated),
                      truncatedrear (Rear-Truncated), cubemap(Cube Map),
                      sphericalpanoramic (Spherical Panoramic)

                      depending on the type of dome you are using

       -m : maximum anti-aliasing (eg. 2,4,8,16)

       -i : parent windows ID

       -d : turn debugging on

       -g : game engine options

           Name                         Default      Description

           ---------------------------  ------------------------------------

           fixedtime                    0         "Enable all frames"

           nomipmap                     0         Disable mipmaps

           show_framerate               0         Show the frame rate

           show_properties              0         Show debug properties

           show_profile                 0         Show profiling information

           blender_material             0         Enable material settings

           ignore_deprecation_warnings  1         Ignore deprecation warnings

       - : all arguments after this are ignored, allowing python to access them from sys.argv

EXAMPLES

       blenderplayer -w 320 200 10 10 -g noaudio //home//user//filename.blend
              Launch blenderplayer in window mode with size 320x200 at 10 pixels from left and 10
              pixels from top of the screen without audio.

       blenderplayer -g show_framerate = 0 //home//user//filename.blend
              Disable framerate reports.

       blenderplayer -i 232421 -m 16 //home//user//filename.blend
              Launch blenderplayer embedded in an existing window and set antialiasing to 16.

SEE ALSO

       blender(1)

AUTHORS

       This manpage was written for a Debian by Kevin Roy <kiniou@gmail.com>.