Provided by: crossfire-client-x11_1.8.0-2_i386 bug


       cfclient - X11 client program for crossfire servers.
       gcfclient - gtk client program for crossfire servers.


       client    [-server    server]   [-port   number]   [-display   display]
       [-split|-nosplit]  [-echo]  [-pix|-xpm|-png]  [-showicon]  [-scrollines
       number] [-sync] [-help] [-cache|-nocache]


       Cfclient/gcflient  is  an  X11  program  for  connecting  to  crossfire
       servers.  Crossfire is a  multiplayer  graphical  adventure  game  that
       mixes aspects of Gauntlet (TM), nethack, moria, and Ultima (TM).

       This  man  page  describes  options  for  the  X11  client of crossfire
       (cfclient).  Many of these options should also be  valid  for  the  gtk
       version  (gcfclient).   The  configure/make  process will build the gtk
       version if it finds the necessary libraries, otherwise  it  will  build
       the X11 version.


       -server <server>
              Sets  the  server  to  play  on.  If no option is given, it will
              default to localhost.

       -port <number>
              The port number of the server to connect  to.   By  default,  it
              will  use  port 13327 (standard port).  However, certain servers
              may use other ports.

       -display <display>
              The display to open the windows  on.   If  this  option  is  not
              given,  it  will  use  the  DISPLAY  environmental  variable  to
              determine the display.

              -split starts the windows up in split windows  mode.   In  split
              windows  mode, 6 seperate windows are created - these individual
              windows can  then  be  moved  around  and  resized  as  desired.
              -nosplit  starts  the game up with a single window - this is the
              default.  The option is useful if your saved  defaults  are  set
              for -split (see Saved Defaults further down).

       -font <name>
              Use  the  given  font  instead  of the default 8x13.  Only fixed
              width fonts will work properly.

              Disable autorepeat on directional keys.  This may be useful when
              playing  on  a  distant remote server.  This flag may be toggled
              while playing with the ’autorepeat’ command.

       -echo  Echo commands as they are entered.  Normally, commands bound  to
              keys  are  just  sent  to  the server without any echoing on the
              client of what that command actually was.   This  option  causes
              the  commands  to  also  be printed in the information window as
              they are sent to the server.

       -mapsize XxY
              Sets the desired viewable map window.  X and  Y  are  number  of
              tiles.   Note  that  larger map sizes are likely to consume more
              bandwidth, cpu time, as well as just screen real estate.

              The maximum map size may vary server to server.  The client will
              try  to  negotiate  the  largest viewable map in each dimension.
              Note that there is no  requirement  that  the  viewable  map  be

              Due  to  performance  issues,  it  is  strongly  suggested  that
              expirementation is done with this value to find a size that gets
              acceptable  performance (simple test - go to the start town, run
              in some direction, stop running and see how long it takes before
              the client stops moving you).

              This  determines  the  graphic  image  types  to use.  -pix uses
              pixmap images - these are two color images with no masking  (one
              image  per  space.).   -xpm  uses  XPM format images - these are
              multi colored images with masking, so multiple images per  space
              can  be  displayed.   XPM  images  require more local processing
              power (unless you are on a very old machine, this should not  be
              an issue), the installation of the XPM library, and also require
              more bandwidth to  download  (however,  see  the  -cache  option
              further  down.)   Png have all the same features of XPM, but are
              slightly larger (32x32 instead of 24x24), appear better, and  do
              the  the  efficiency  of  the  png  format,  actually  take less
              bandwidth to transmit than the xpm images.  Using the png images
              require that the client has been compiled with png support.

              gcfclient  only.  This option is only meaningful if png graphics
              are being used.  It uses a GdkRgb structure - this  allows  much
              better  effects (especially darkness).  Performance may be worse
              when using this option - this depends on many factors.  Like the
              mapsize  option  above,  it  is suggested the experimentation is
              done to make performance is still acceptable.  This option  does
              not affect bandwidth - it only affects cpu performancs.

       -sdl   gcfclient  only.   Will only be available if the SDL library was
              available when the client was  compiles.   This  is  similar  to
              -pngximage  above  -  it still uses png images, but uses the SDL
              library to actualy draw them to the screen.   This  is  slightly
              faster  than  -pngximage  - if you have SDL, you should use this
              instead of -pngximage.

              This shows a little icon next to items in  your  inventory  that
              contains  a  brief  description  of  some of the item properties
              (magic, cursed, equipped, etc.)  This  can  make  spotting  some
              items  easier,  but  some  players  may not like the extra space
              these icons take up or the

       -scollines <lines>
              This is the number of lines to use in  the  information  window.
              By  default,  the  size  of  the  window  is used (no scrollback
              ability).  With this option, a scrollbar will be created and  it
              is  then  possible  to  scroll back through old messages.  It is
              strongly recommended you set this  to  some  value,  since  some
              areas output more data than will fit in the output window at one

       -sync  Runs the server in synchronous display mode.  This option  tends
              only  to  be useful in debugging purposes - using this will slow
              down the display and not gain anything for the typical player.

       -help  Prints out a  brief  description  of  the  options  to  standard

              Determines  if  the  client  will  cache images for future runs.
              With -nocache, when the server is about to  referance  an  image
              that the client has yet to receive, it sends that image along to
              the client.  These downloaded  images  are  discarded  once  the
              client  exists.  With -cache, the server sends information about
              the image it is about to referance.  The client can  then  check
              its  local cache (stored in ~/.crossfire/images) - if it has the
              image, it creates it off the disk.  If it does not have  it,  it
              requests it from the server and then stores it in its cache.  In
              the brief time between the request of the image and it  actually
              receives it, that image will be represented by a ? in the map.

              -cache  option is strongly recommended anytime when your link to
              the server is slower than home directory access - this is likely
              to be the case except in case of nfs mounted home directories on
              the server on the local lan.

              Controls whether the server sends darkness  information  to  the
              client  or  not.   Turning off darkness results in a savings off
              bandwidth for maps that use darkness code (currently,  very  few
              maps  use  darkness  code).   Turning  off  darkness may also be
              desirable as in some graphics mode the quality of  darkness  may
              not add much to the map.

              The  standard  behaviour  when a player uses the bind command to
              bind new actions  is  that  they  keycode  is  saved  with  that
              binding.   Keycodes  are  specific to keyboards - a sun keyboard
              will generate  a  different  keycode  compared  to  a  PC  style
              keyboard.  In most cases, it is not always desirable to have the
              keycodes  get  updated,  as  this   may   make   some   bindings
              unavailable.  Using this option will force custom keybindings to
              get updated for the current keyboard when the client is run.


        Once you have logged into the server, you can enter extended  commands
       by  typing  ’  (apostrophe)  followed by the extended commands.  One of
       these extended commands is savedefaults.  This will  save  the  server,
       port,  image type, split windows mode, scrolllines, showicon, and cache
       options into ~/.crossfire/defaults.

       If you are using split windows mode, you can  enter  savewinpos  as  an
       extended  command.   This  will  save  the current window positions and
       sizes into ~/.crossfire/winpos.  Next time you run the server in  split
       mode,  it  will  load  these  values and resize and move the windows as


       This is by far a complete tutorial of gameplay.   This  section  is  to
       provide  a  basic introduction to logging in and doing a few very basic

       The first thing that will happen after the client successfully connects
       to  the  server  is  you  will  be prompted for a name.  There are some
       restrictions to the name you can choose,  but  alphanumeric  characters
       are all safe.

       After  entering  the  name,  you  will then be prompted for a password.
       When creating a new character, enter whatever you want your password to
       be.   If  you  get  a  ’login  incorrect’ someone else already has that
       character name with a different password - try another name.  If no one
       has  used  that  name,  you  will be prompted for the password again to
       confirm it.

       You now start the character creation process.  It is beyond  the  scope
       of  the document to fully describe the pros and cons of different stats
       and classes.  The creation process has different options  for  swapping
       stats and choosing a class.

       Once  you  have chosen your class, you will be in the middle of a town.
       The arrow keys will move you in the various directions.  There will  be
       a  red  building  almost directly above you - this is the inn where you
       save your character.  There are some signs  to  your  right.   To  read
       them,  move  on  top  of  them and press the ’a’ key.  This applies the
       object below you - in the case of signs, it reads it.  In the  case  of
       buildings, it will cause you to enter the building.

       To  the  left  of  the signs is a small building - this is the beginner
       dungeon.  Enter it,  and  follow  the  directions  on  the  signs.   It
       provides  a  pretty  good  tutorial  on  some  of the basic actions and
       features of the game.

       To enter extended commands, type the ’  (apostrophe)  followed  by  the
       command.   An  example  would be ’help (apostrophe followed by the help
       command).  Enter command to execute the command.


       savewinpos savedefaults
              These commands were described  in  the  SAVED  DEFAULTS  options

       scroll This  toggles whether or the information windows scrolls when it
              gets to the bottom of the window or wraps to the top.   Wrapping
              is  slighly less cpu intensive, but is generally harder to read.

       bind unbind
              bind is used to add new keybindings.  Do you want to be able  to
              press one key to cast a fireball?  This is what the bind command
              does.  is bound, it is stored in ~/.crossfire/keys and  will  be
              used in future plays.

       scroll Cfclient  only.  Toggles  between scroll and wrap mode.  In wrap
              mode, when text gets to the bottom of  the  message  window,  it
              starts new messages at the top.  Scroll is only really useful on
              very slow systems where the performance  hit  of  scrolling  the
              window is too costly.

              Displays the data from the last time the magic mapping spell was
              cast.  This information can be completely useless if you are now
              on another map.

       cwindow <number>
              Specifies the number of unprocessed commands to the server.  The
              server processes player commands as the character has actions to
              perform  them  -  having  this  number  too  high  can result in
              extended lengths of time that after you stop  entering  commands
              the  character  is  still performing actions.  Having this value
              too low on slow links can result in the character  sitting  idle
              even though they have an action comming to them.

              Toggle  the  autorepeat  handling  for  directional  keys.  When
              disabled artifical keystrokes generated by the autorepeat of the
              X-server are not sent to the Crossfire server.


              This  is  a  directory  that  is  created  that is used to store
              various files.

              This contains default setttings.  This file  can  in  theory  be
              edited  by  hand  -  just  be  careful to keep the same case and

              This directory is used for the image cache if  -cache  is  being

              This  contains  keybindings you have edited.  This file can also
              be theoretically edited -  changing  existing  entries  is  much
              safer than trying to figure out the syntax for new entries.

              Window  positions  and  sizes to use in split window mode.  This
              file can also be edited by hand.

       Please let me know about any bugs you find in the client.


       Copyright (C) 1994,2000 Mark Wedel ( GTK port by David
       Sundqvist  (  SDL  support added by Scott MacFiggen

       There are a great many other contributors to both the client and server
       that are not mentioned here.