Provided by: freeciv-data_2.0.8-1_all bug


       civclient - The client for the Freeciv game


       civclient  [  -a|--autoconnect  ]  [ -d|--debug level ] [ -h|--help ] [
       -l|--log logfile ] [ -m|--meta server ] [ -n|--name name ] [  -p|--port
       port  ] [ -P|--Plugin plugin ] [ -s|--server server ] [ -S|--Sound tags
       ] [ -t|--tiles tiles ] [ -v|--version ]


       Freeciv is a free turn-based multiplayer strategy game, in  which  each
       player  becomes  the  leader  of a civilization, fighting to obtain the
       ultimate goal: To become the greatest civilization.

       Players of Civilization II® by Microprose® should feel at  home,  since
       one aim of Freeciv is to have compatible rules.

       Freeciv   is   maintained  by  an  international  team  of  coders  and
       enthusiasts, and is easily one of the most fun  and  addictive  network
       games out there!

       This  is  the  client program used to connect to a Freeciv server - See
       also civserver(6)

       This manual page only lists the command  line  arguments.  For  details
       regarding  the options when using civclient see the Client Manual which
       can be found at as well  as  the  documentation
       which is part of the Freeciv distribution.


       civclient  accepts  all  of the standard X Toolkit command line options
       along with the additional  options  listed  below.  Those  may  not  be
       combined;  that  is, "civclient -np caesar 5556" will not work, instead
       you would need to enter "civclient -n caesar -p 5556". All options have
       a  short form (single hyphen and single letter) and a long form (double
       hyphen and a complete word); their effects are identical.

       -a, --autoconnect
              Skips the connect  dialog,  automatically  inserts  the  default
              values.  This  is  quite  convenient  when  all  has been set up

       -d, --debug
              Sets the debug log level (0 to 3) of information to  be  logged.
              Use the -l option to send the logging to a file.

       -h, --help
              Prints a short summary of the options.

       -l, --log
              Specifies  the file to be used as a logfile for logging. Use the
              -d option to set the amount of loggin.

       -m, --meta
              Connect to the given metaserver, a place where  Freeciv  servers
              can   publish   their  presence.  Freeciv  clients  consult  the
              metaserver to offer users a selection of games to join.

       -n, --name
              Specifies the name to play under. This option is  critical  when
              reconnecting to a game. Please note that you might need to quote
              your playername.

       -p, --port
              Specifies the server port to connect  to.  By  default  this  is
              5555, if in doubt ask the server administrator.

       -P, --Plugin
              Specifies to use one of [none, esd, sdl] for sound output.

       -s, --server
              The  game  server to connect to. This server might easily run on
              the same machine as the client.

       -S, --Sound
              Specifies where to read the sound tags from.

       -t, --tiles
              Indicates a tilespec to be used for tiles within the game.

       -v, --version
              Prints the version number.


       civclient --name "King Richard" --server

       civclient -a -t trident


              This is where your local settings will be stored.

              The Freeciv client requires several files in  the  Freeciv  data
              directory,  which on Debian systems is /usr/share/games/freeciv/
              by default. Currently the following tilespecs can be used:

              · isotrident.tilespec

              · trident.tilespec

              · trident_shields.tilespec


       The Freeciv client accepts these environment variables:

              A colon separated list of directories pointing  to  the  freeciv
              data  directory.  By  default  freeciv  looks  in  the following
              directories,  in  order,  for  any  data  files:   the   current
              directory; the "data" subdirectory of the current directory; the
              subdirectory ".freeciv" in the user’s home  directory;  and  the
              directory  where the files are placed by running "make install".

              The local encoding to be used.

              Set this variable accordingly when using a proxy.


       Please report bugs to


       The Freeciv homepage is located at

       Updates and new info is first posted there.


       The Freeciv Team <freeciv-dev AT>.

       This manpage was  put  together  by  Florian  Ernst  <florian_ernst  AT>  using  the  Client Manual and the comments in the sourcecode.
       Feel free to use it as you wish.


       civserver(6) and the Client Manual at the Freeciv homepage.

                                 July 1st 2004                      FREECIV(6)