Provided by: freeciv-data_2.0.8-1_all
civclient - The client for the Freeciv game
civclient [ -a|--autoconnect ] [ -d|--debug level ] [ -h|--help ] [
-l|--log logfile ] [ -m|--meta server ] [ -n|--name name ] [ -p|--port
port ] [ -P|--Plugin plugin ] [ -s|--server server ] [ -S|--Sound tags
] [ -t|--tiles tiles ] [ -v|--version ]
Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.
Players of Civilization II® by Microprose® should feel at home, since
one aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and
enthusiasts, and is easily one of the most fun and addictive network
games out there!
This is the client program used to connect to a Freeciv server - See
This manual page only lists the command line arguments. For details
regarding the options when using civclient see the Client Manual which
can be found at http://www.freeciv.org/ as well as the documentation
which is part of the Freeciv distribution.
civclient accepts all of the standard X Toolkit command line options
along with the additional options listed below. Those may not be
combined; that is, "civclient -np caesar 5556" will not work, instead
you would need to enter "civclient -n caesar -p 5556". All options have
a short form (single hyphen and single letter) and a long form (double
hyphen and a complete word); their effects are identical.
Skips the connect dialog, automatically inserts the default
values. This is quite convenient when all has been set up
Sets the debug log level (0 to 3) of information to be logged.
Use the -l option to send the logging to a file.
Prints a short summary of the options.
Specifies the file to be used as a logfile for logging. Use the
-d option to set the amount of loggin.
Connect to the given metaserver, a place where Freeciv servers
can publish their presence. Freeciv clients consult the
metaserver to offer users a selection of games to join.
Specifies the name to play under. This option is critical when
reconnecting to a game. Please note that you might need to quote
Specifies the server port to connect to. By default this is
5555, if in doubt ask the server administrator.
Specifies to use one of [none, esd, sdl] for sound output.
The game server to connect to. This server might easily run on
the same machine as the client.
Specifies where to read the sound tags from.
Indicates a tilespec to be used for tiles within the game.
Prints the version number.
civclient --name "King Richard" --server io.daimi.aau.dk
civclient -a -t trident
This is where your local settings will be stored.
The Freeciv client requires several files in the Freeciv data
directory, which on Debian systems is /usr/share/games/freeciv/
by default. Currently the following tilespecs can be used:
The Freeciv client accepts these environment variables:
A colon separated list of directories pointing to the freeciv
data directory. By default freeciv looks in the following
directories, in order, for any data files: the current
directory; the "data" subdirectory of the current directory; the
subdirectory ".freeciv" in the user’s home directory; and the
directory where the files are placed by running "make install".
The local encoding to be used.
Set this variable accordingly when using a proxy.
Please report bugs to http://rt.freeciv.org/
The Freeciv homepage is located at http://www.freeciv.org/
Updates and new info is first posted there.
The Freeciv Team <freeciv-dev AT freeciv.org>.
This manpage was put together by Florian Ernst <florian_ernst AT
gmx.net> using the Client Manual and the comments in the sourcecode.
Feel free to use it as you wish.
civserver(6) and the Client Manual at the Freeciv homepage.
July 1st 2004 FREECIV(6)