Provided by: freecraft_1.18-2.2_i386
freecraft - Realtime strategy game
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F]
[-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name]
[-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"
This manual page documents briefly the flags that you can give to
freecraft , formerly known as ALE Clone.
freecraft is a free clone of Blizzard’s famous realtime strategy game,
A summary of options are included below.
-h Show summary of all options.
Choose a different clone config file.
Choose a different directory to use for game data files.
Set the video mode depth, often called ’bpp’ or ’bits per
pixel’. This option is only valid for Win32/NT.
- e Start the editor included in FreeCraft. For a full-featured
editor, try crafted.
With this parameter you will set up the relative cost for the
computer’s units. Default is 100. If you set this to a higher
value, computer will have to spend more resources for creating
units, and viceversa.
-F With this option you can start FreeCraft in full screen video
mode. This option is only supported if you have compiled
freecraft with SDL support.
-h This flag shows the online help.
With this option you can log freecraft messages into file.
-L lag This sets the network lag in number of frames (default 10 = 333
With this option you can specify the network arguments for
The name of the player (will appear in network games).
With this option you can set the network port to use in network
games. The default value is port tcp/6660.
Number of frames before AI awakes. This is useful if the AI is
beating you hard, and you want to make it sweet like a cat. The
higher, the easier will be the game against the AI. Default is
to sleep 0 time frames.
Default directory for FreeCraft data files
Default start file.
More complete documentation is available in /usr/share/doc/freecraft.
FreeCraft needs a lot of data (maps and artwork), that can come from
WarCraft II CD, or from the FreeCraft Media Project, codename fcmp,
that has support for almost all the data present in WarCraft II.
WarCraft II is a registered trademark of Blizzard Entertainment.
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others.
This manual page was written by Anthony Towns <firstname.lastname@example.org> and
David Martínez Moreno <email@example.com> for the Debian GNU/Linux
system (but may be used by others).