Provided by: freecraft_1.18-2.2_i386 bug


       freecraft - Realtime strategy game


       freecraft  [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F]
       [-l  logfile]  [-L  lag]   [-n   [localport:]host[:port]]   [-N   name]
       [-p nplayers] [-h] [map.pud|map.pud.gz||]"


       This  manual  page  documents  briefly  the  flags that you can give to
       freecraft , formerly known as ALE Clone.

       freecraft is a free clone of Blizzard’s famous realtime strategy  game,
       WarCraft II.


       A summary of options are included below.

       -h     Show summary of all options.

       -c file.ccl
              Choose a different clone config file.

       -d datapath
              Choose a different directory to use for game data files.

       -D depth
              Set  the  video  mode  depth,  often  called  ’bpp’ or ’bits per
              pixel’. This option is only valid for Win32/NT.

       - e    Start the editor included  in  FreeCraft.  For  a  full-featured
              editor, try crafted.

       -f factor
              With  this  parameter  you will set up the relative cost for the
              computer’s units.  Default is 100. If you set this to  a  higher
              value,  computer  will have to spend more resources for creating
              units, and viceversa.

       -F     With this option you can start FreeCraft in  full  screen  video
              mode.  This  option  is  only  supported  if  you  have compiled
              freecraft with SDL support.

       -h     This flag shows the online help.

       -l file
              With this option you can log freecraft messages into file.

       -L lag This sets the network lag in number of frames (default 10 =  333

       -n [localport:]host[:port]
              With  this  option  you  can  specify  the network arguments for
              network play.

       -N name
              The name of the player (will appear in network games).

       -P port
              With this option you can set the network port to use in  network
              games.  The default value is port tcp/6660.

       -s number
              Number  of  frames before AI awakes. This is useful if the AI is
              beating you hard, and you want to make it sweet like a cat.  The
              higher,  the  easier will be the game against the AI. Default is
              to sleep 0 time frames.


              Default directory for FreeCraft data files

              Default PUD.

              Default start file.


       More complete documentation is available in /usr/share/doc/freecraft.


       FreeCraft needs a lot of data (maps and artwork), that  can  come  from
       WarCraft  II  CD,  or  from the FreeCraft Media Project, codename fcmp,
       that has support for almost all the data present in WarCraft II.

       WarCraft II is a registered trademark of Blizzard Entertainment.


       FreeCraft was written by Lutz Sammer, Fabrice Rossie and others.

       This manual page was written  by  Anthony  Towns  <>  and
       David  Martínez  Moreno  <>  for  the  Debian GNU/Linux
       system (but may be used by others).