Provided by: jzip_202b19981014-3.1_i386
jzip - execute Infocom v1-5 and Inform v1-5 & v8 game files
jzip [ options ] z-file-name
jzip invokes the Z-code Interpreter.
See the Makefile contained in the source distribution to compile jzip.
Machine specific options are listed at the beginning.
jzip will run under most (if not all) flavors of Unix, including AIX,
Solaris, SunOS, HP/UX, Linux, Free/NetBSD, IRIX, NeXT Mach, DEC OSF/1,
To install jzip, edit the Makefile with the options appropriate for
your system, then issue the command make.
It is probably a good idea to install the jzip executable in
/usr/games, and the man page in /usr/local/man/man6.
JZip now supports arrowkey editing in UNIX.
selects the previous / next command in history
moves the cursor over the line.
Typing inserts under the cursor
-l n lines in display
-c n columns in display
-r n text right margin (default = 0)
-t n text top margin (default = 0)
-v display version information
-m monochrome mode
-s n zmachine strict level, from 0 (none), 1 (report once,
recommended) to 3.
jzip looks for the environment variable INFOCOM_PATH and will use the
path found there to look for the story file specified on the command
line if the story file cannot be found in the current directory.
jzip is written and maintained by John Holder (email@example.com), based
on the ZIP v2.0 sources by Mark Howell and Olaf ’Olsen’ Barthel.
The most recent version of jzip can be ftp’ed from ftp.gmd.de, in the
The Z-Code Interpreter Program
Recommended location for Zcode files
RELATED USENET NEWSGROUPS
Interactive Fiction (IF) authors should check out rec.arts.int-fiction,
and IF players should check out rec.games.int-fiction.