Provided by: mancala_1.0.0-8_i386 bug

NAME

       mancala - simple board game for human player and computer

SYNOPSIS

       mancala level-top level-bottom
       xmancala
       mancala.sh

DESCRIPTION

       This  manual  page documents briefly the mancala and xmancala commands.
       This manual page was written  for  the  Debian  GNU/Linux  distribution
       because the original program does not have a manual page.

       mancala  runs  the  game  in  the console, while xmancala is a fancy X-
       interface.  mancala.sh is a shell script to run mancala  in  a  console
       from the Debian menu system.

       When  run  as  xmancala the program has no options, and should be self-
       explanatory.  Built in buttons and sliders control the difficulty level
       (default 4), and bring up the rules of the game.

       The  console  version,  mancala,  has  no  access to the rules, and the
       difficulty level can only be set on the command line (see below).  When
       it is your turn to play, you enter the letter of the cell that you want
       to move the stones from, A to F  (case  insensitive).   The  rules  are
       contained in the file /usr/share/doc/mancala/RULES.

OPTIONS

       When  run  as mancala, the program normally takes two arguments, level-
       top and level-bottom, one of which should be 0 to represent  the  human
       player (you), and the other should be in the range 1 to 9, to represent
       the skill level of the computer player.  The first argument  represents
       the top player, who starts.

       Alternatively,   you  can  give  a  single  argument  or  two  non-zero
       arguments, to watch the computer playing itself, or two zero arguments,
       to play against another human player on the same console.

       On   Debian  systems,  the  shell  script  mancala.sh  is  provided  to
       facilitate running mancala in a console, from the Debian  menu  system.
       This  script  will  run  mancala with a difficulty level of 4, and will
       pause when the game is finished, to enable the player to view the final
       screen.

AUTHOR

       This  manual  page was written by Andrew Gray <ajpg@debian.org> for the
       Debian GNU/Linux system (but may be used by others).

                                 13 March 2001                      MANCALA(6)