Provided by: prboom_2.2.6-3_i386 bug

NAME

       prboom - PrBoom, a version of Doom for Unix, Linux and Windows systems

SYNOPSIS

       prboom [-complevel lvl]
       [-width w] [-height h]
       [-iwad iwadname] [-file wad1 ...] [-deh deh_file] [-noload]
       [-loadgame {0|1|2|3|4|5|6|7}]  [-warp  {  map  |  epis  level  } -skill
       {1|2|3|4|5}]
       [{-fastdemo|-timedemo|-playdemo}  demofile   [-ffmap   num]]   [-record
       demofile]
       [-net hostname[:port]] [-deathmatch [-altdeath]] [-timer mins | -avg]
       [-nosound]   [-nosfx]   [-nomusic]   [-nojoy]   [-nomouse]   [-noaccel]
       [-1|-2|-3]
       [-config myconf] [-save savedir]
       [-bexout   bexdbg]   [-debugfile   debug_file]   [-devparm]   [-noblit]
       [-nodrawers]

DESCRIPTION

       PrBoom  is  a  version  of  the  3D  shoot’em’up Doom, originally by iD
       software.  It is based on Boom, a version of Doom  adapted  by  TeamTNT
       (http://www.teamtnt.com)  for DOS. PrBoom uses the SDL library, meaning
       it can run on a variety of different systems, including  Windows,  X11,
       Linux/SVGALib.

Options

       -complevel lvl
              This  sets  the  compatibility  mode that PrBoom runs in. If you
              need to change this, see README.compat.

Video Options

       -width w
              Specifies the width of the PrBoom window, in pixels. Default  is
              320, the width must be greater than 320.

       -height h
              Specifies the height of the PrBoom window, in pixels. Default is
              200, the height must be greater than 200.

WAD Options

       -iwad iwadname
              Specifies the location of the IWAD file, typically  doom.wad  or
              doom2.wad (or doom2f.wad). This tells prboom where the main .wad
              file that came with the version of Doom that you own is.

       -file wad1 ...
              Specifies a list of PWAD files to load in addition to  the  IWAD
              file. PWAD files modify the existing Doom game, by adding levels
              or new sounds or graphics. PWAD files are widely  available  for
              download; try ftp.cdrom.com/pub/idgames for starters.

       -deh deh_file
              Tells PrBoom to load the dehacked patch deh_file.

Game Options

       -loadgame {0,1,2,3,4,5,6,7}
              Instructs PrBoom to load the specified saved game immediately.

       -warp { map | epis level }
              Tells  PrBoom  to  begin  a  new game immediately. For Doom 1 or
              Ultimate Doom, you must specify the episode and level number  to
              begin  at  (epis is 1 for Knee-Deep in the Dead, 2 for Shores of
              Hell, 3 for Inferno, 4 for Ultimate Doom; level is between 1 and
              9). For Doom ][ or Final Doom, you must specify the map to begin
              at, which is between 1 and 32 (30 for German Doom ][).

       -skill n
              Tells PrBoom to begin the game at skill level n (1 for ITYTD,  2
              for  Not  Too Rough, 3 for Hurt Me Plenty, 4 for Ultraviolent, 5
              for Nightmare).

       -respawn
              Tells PrBoom that monsters that die should respawn (come back to
              life) after a while. Not for the inexperienced.

       -fast  Tells  PrBoom  to  make all the monsters move  react faster. Not
              for the inexperienced.

       -nomonsters
              Tells PrBoom to include no monsters in the game.

Multiplayer Options

       -net hostname[:port]
              Specifies that a TCP/IP network game is to be started.  hostname
              is  the  name of the machine on which the network game server is
              running (prboom-game-server). For more information  about  this,
              see  prboom-game-server(6) and the README that came with prboom.
              port is the port number  on  the  remote  machine  to  which  to
              connect;  if  not  specified,  the default of 5030 (which is the
              default for prboom-game-server(6)) is assumed.  The server  will
              configure your PrBoom settings, so that all tha players have the
              same game settings (skill, map etc).

       Also, the server may specify additional PWAD files to play with; if you
       do  not  have  the required .WAD file, PrBoom will ask the server for a
       download path, and attempt to use wget(1) and if necessary unzip(1)  to
       download and extract the required WAD.

       -port portnum
              Specifies  the  local port to use to communicate with the server
              in a netgame.

       -deathmatch
              No longer used. Tells PrBoom to begin  a  deathmatch  game,  but
              this  is  overridden  by  the  server’s settings. Only works for
              single play (!).

       -altdeath
              Similar to -deathmatch, but implies a different set of rules for
              the deathmatch game. No longer used (specified by the server).

       -timer mins
              No  longer  used.  Specifies  that  levels  will  end after mins
              minutes of play if the level  is  still  being  played,  but  is
              overridden  by  the  server  in a netgame. Not really useful for
              single play.

       -avg   Equivalent to -timer 20.

Demo (LMP) Options

       -record demofile
              Instructs PrBoom to begin recording a  demo,  to  be  stored  in
              demofile.lmp.  You  should specify game options to specify which
              level and skill to record at.

       -playdemo demofile
              Play the recorded demo demofile.lmp

       -timedemo demofile
              Play the recorded demo demofile.lmp, reporting information about
              the length of the demo (in gametics) afterwards.

       -fastdemo demofile
              Play  the recorded demo demofile.lmp as fast as possible. Useful
              for benchmarking PrBoom, as compared to other versions of  Doom.

       -ffmap num
              Fast forward the demo (play at max speed) until reaching map num
              (note that this takes just a number,  not  a  map  name,  so  so
              -ffmap 7 to go fast until MAP07 or ExM7).

I/O Options

       -nosound
              Disables  all sound effects and in-game music. This prevents the
              sound server loading, which lets the game run a little faster.

       -nosfx Disables sound effects during the game. This does not  stop  the
              sound  server  loading,  however,  so  for  best performance use
              -nosound.

       -nomusic
              Disables playing of music in the game.

       -nojoy Disables joystick support.

       -nomouse
              Prevents the mouse being grabbed by the prboom window.

       -noaccel
              For prboom, this prevents it using the MITShm  server  extension
              for  passing the screen data to the X server. This option may be
              required if the X server is not local. For  lsdoom,  this  tells
              lsdoom  not  to  use  the  accelerated  graphics  functions that
              SVGALib provides even when they are  supported  for  your  video
              card (normally this is autodetected).

       -1, -2, -3
              Specifies  the  scale factor by which to enlarge the window. The
              default, -1, displays the normal 320x200 pixel Doom  screen  (or
              whatever  size is specified by the -width and -height parameters
              or in the config file for prboom).  If this window is too small,
              try using -2 or -3 to enlarge the window.

Configuration

       -config myconf
              Loads  an  alternative  configuration  file,  named  myconf. The
              default is prboom.cfg(5),  taken  from  the  same  directory  as
              PrBoom  was  run from, except when running with OpenGL, then the
              default is glboom.cfg(5).

       -save savedir
              Causes prboom to  save  games  in  the  directory  specified  by
              savedir instead of ~/.prboom/.

Debugging/Profiling Options

       -devparm
              Development mode. Mostly redundant these days, but it does force
              non-lazy generation of texture lookups which can be  useful  for
              level authors debugging PWADs.

       -debugfile debug_file
              Causes   some  debugging  information,  mainly  network  info  I
              believe, to be written to the named file as prboom runs.

       -nodrawers
              Causes no rendering to be done. The only conceivable use of this
              is  (a)  a multiplayer server (b) to test the speed of the other
              routines in the program, when combined with -timedemo.

       -noblit
              Causes no copying to the screen from the rendering buffer to  be
              performed. The only conceivable use of this is (a) a multiplayer
              server (b) to test the  speed  of  the  other  routines  in  the
              program, when combined with -timedemo.

       -bexout bexdbg
              Causes  diagnostics  related to bex and dehacked file processing
              to be written to the names file.

More Information

       wget(1), unzip(1), prboom.cfg(5), prboom-game-server(6)

       For more information, see the README that came with  PrBoom,  the  Boom
       documentation, and your original Doom documentation.

       Doom     is     a     registered     trademark     of    id    software
       (http://www.idsoftware.com).

Author

       See the file AUTHORS included with the PrBoom distribution.

                                     local                           PRBOOM(6)