Provided by:
quake2_0.3-1.1ubuntu1_i386 
NAME
quake2 - popular 3D action game
SYNOPSIS
quake2 [options]
DESCRIPTION
This manual page documents briefly the quake2 command, which is used to
launch the Quake 2 game engine.
This manual page was written for the Debian GNU/Linux distribution
because the original program does not have a manual page.
WARNING: The network part of Quake 2 has several unfixed security
problems. You should not use Quake 2 in untrusted networks.
OPTIONS
+set vid_ref driver
Set the video output driver to use for playing the game.
Current values available for driver are soft, softx, glx,
softsdl, and sdlgl.
+set cd_nocd 0
Disable CD audio
+set s_initsound 0
Disable sound
+set _windowed_mouse 0
Disable mouse grabbing.
+set dedicated 1
Start a dedicated server, no graphical client will be launched.
Clients may connect to this server for multiplayer games.
+exec config.cfg
config.cfg should contain commands to set server variables like
so:
set timelimit 20
set fraglimit 25
set dmflags 532
map fact3
If you use a config file, you must put a "map" command in it or
the server will not load a map.
BUGS
quake2 +set vid_ref soft only works on i386, due to some unportable
SVGALib code.
The model viewer in Multiplayer->player setup displays the skins
incorrectly.
If you upgrade this package, your savegames will not work, due to the
way savegames are made.
There are several unfixed security issues in the network code. Do not
use in untrusted networks.
AUTHOR
quake2 was originally written by iD Software.
The SDL vid_ref driver was written by Steven Fuller
<relnev@icculus.org>.
This manual page was written by Jamie Wilkinson <jaq@spacepants.org>,
for the Debian GNU/Linux system (but may be used by others).
January 9, 2002 QUAKE2(6)