Provided by: tuxkart_0.4.0-4.1build1_i386 bug

NAME

       TuxKart - 3D GoKart racing game

SYNOPSIS

       tuxkart

DESCRIPTION

       tuxkart  is  an  arcade-style  game  where  driving  faster  than  your
       opponents will do the trick. You’re taking the role of Tux,  the  Linux
       mascot,  steering  its  go-kart  around various courses, racing against
       computer-controlled vehicles.

       The main window that opens on startup provides buttons and  sliders  to
       select  the next track to race on, as well as the number of laps to go.
       Rumour has it that hitting the button labelled Start Game will in  fact
       start  the  game.  In  the  race, you can either use a joystick, or the
       keyboard for steering.

       During the race, several goodies can make your life easier while  other
       gadgets shall give you a really tough ride. Go for the arrow shaped red
       and black zipper patches on the track, as they boost your cart onwards.
       Red  herring not only taste good, some of them also hide nice powerups.
       Beware the green herring, though. They’re yucky and only slow you down.
       The  golden  and silvery-blue herring on the other hand make for a fine
       appetizer. Eat enough of them, and the next red herring might yield not
       only  one, but up to five powerups at once. Note that bad things happen
       at once, while the good things (well,  good  for  you...)  need  to  be
       activated. Here’s the list of available extras:

       Goodies

       Missiles
              Unguided   but   fast.   If  they  hit  anything,  they  explode
              impressively. The effect on a cart is to stop it dead, so it has
              to accelerate again.

       Homing missiles
              Slower  than  the  regular kind, but they track the nearest kart
              and are quite hard to shake off.

       Fuzzy blobs
              Even slower still - a kart can outrun them  quite  easily.  They
              ricochet  off  the sides of the track and only explode when they
              hit a cart.

       Magnets
              If you activate a magnet then  it  hangs  around  for  about  15
              seconds.  If  anyone  comes  within  about  20 meters, you’ll be
              pulled towards them and end up glued to  their  tail  until  the
              magnet  ’expires’. Great for catching up with someone - hopeless
              for passing them.

       Portable Zippers
              These are just like the zipper patches on the track itself. They
              give  you  sudden  acceleration and temporarily increase the top
              speed of your cart.

       Badies

       Parachute
              This pops out the back of your cart and slows you down a  little
              for  a  few  seconds  only. Enough to drop you back one place if
              it’s a close race though.

       Anvil  Gets dragged behind your cart on a  rope  for  an  even  shorter
              amount  of  time than the parachute, but the drag effect is much
              stronger. Your cart hardly moves at all.

CONTROLS

       Joystick Left/Right or Key Left/Right
              Steer.

       Joystick Button 1 or Key Up
              Accelerate.

       Joystick Button 2 or Key Down
              Brake.

       Joystick Button 3 or Key f or Key Enter
              Use a special item (if you’ve collected one).

       Joystick Button 4 or Key d
              Ask to be rescued by Tinytux.

       Joystick Button 5 or Key a
              Pop a wheelie--makes you go really fast, but you’ll be unable to
              steer.

       Joystick Button 6 or Key s
              Jump.

       Key Space
              Pop up or hide the menu bar.

       Key r  Restart the race.

       Key p  Pause the race.

       Key x or Key ESC
              End the race.

       Key w  Toggle wireframe view.

       Key z  Gather some statistics.

KNOWN BUGS

       No drive-with-the-mouse support.

       Slow performance on CPUs less than ~450MHz.

       No way to return to title screen at end of race.

       You always play as Tux - there is no way to change players.

       After you cross the finish line, if someone overtakes you, your
        final position changes!

       No "Ready, Steady, Go!" sequence.

       The  computer  players  get  confused  and ’stuck’ on tracks that self-
       intersect (eg figure-8 shaped tracks).  The  lap  counter  and  current
       player positions are also screwed up on those kinds of tracks.

       If you (or one of the computer players) goes off the edge of the track,
       or calls for rescue then Tinytux doesn’t always manage to put you  back
       onto  the  track  correctly. If this happens, you may need to type r to
       restart the race.

       Several Mesa lighting bugs are shown  up  particularly  badly  in  this
       game.

       Sometimes  you  can  be pushed through a solid object if you are hit by
       another player when in contact with the surface.

ENVIRONMENT

       MESA_GLX_FX
              If this environment variable is set, the game’s resolution  will
              switch  from  the  default 640x480 to 320x240. This is mostly of
              interest if you have a Voodoo-1/2 graphics card and usually  set
              this variable to fullscreen.

       TUXKART_DATADIR
              Path  to  the  location  of game data. Usually you don’t have to
              mess with this variable.

       TUXKART_TRACKLIST
              Path to the location of track data. Usually you  don’t  have  to
              mess with this variable.

AUTHOR

       This  manual page was written by Daniel Kobras <kobras@debian.org>, for
       the Debian GNU/Linux system (but may be used by others).  It  is  based
       on     information     available     from    tuxkart’s    website    at
       http://tuxkart.sourceforge.net

                               November 15, 2001                    TUXKART(6)